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Trinity 3.x.x ISSUE WITH MULTISHOT FIXED DEMON HUNTER

Forsik

Member
Joined
Jul 10, 2013
Messages
79
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I fixed that shit
1)Make clean instal of Trinity 3.x.x
2)Dont run DB
3)Go to \Plugins\+Trinity\Bot\Routines\Defaults\DemonHunterCombat.cs
4)change this
private static bool Multishot(Skill skill)
{
// Natalyas - Wait for damage buff
if (Sets.NatalyasVengeance.IsFullyEquipped && CacheManager.Me.PrimaryResource < 100 && !CacheBuffs.HasBuff(SNOPower.P2_ItemPassive_Unique_Ring_053))
return false;

if (Sets.UnhallowedEssence.IsMaxBonusActive || TargetUtil.ClusterExists(45, 3))
return true;

return false;
}
TO THIS
private static bool Multishot(Skill skill)
{
// Natalyas - Wait for damage buff
if (Sets.NatalyasVengeance.IsFullyEquipped && CacheManager.Me.PrimaryResource < 100 && !CacheBuffs.HasBuff(SNOPower.P2_ItemPassive_Unique_Ring_053))
return false;

if (Sets.UnhallowedEssence.IsMaxBonusActive || TargetUtil.ClusterExists(45, 1))
return true;

return false;
}
 
Love it when people help each other (I dont have a DH to check it with - I'm just happy to see people helping out each other.
 
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