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Trinity 2.2.0 and QuestTools 3.0.5

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rrrix

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Download Trinity 2.2.0

Download QuestTools 3.0.6




Changelog Trinity 2.2.0
Playermover should handle all OOC vault logic now
removing Tactical Advantage & Danettas checks from Vault
Updated Interpreter for [PHYSDMG%] (barbarian6,kevinspacey)
Moved Preparation logic to GetBuffPower and made a new TVar for minimum Preparation discipline
Removed Preparation OOC checkbox
Reworked Vault so that the delay slidebar will work regardless of vault mode
Preparation out of Combat tune-up
Notifications will now use the Demonbuddy ItemStats
Removed SearchGridProvider updating on game joined (causing D3 to crash)
ForceVendorRun will now trigger TownRun when in town
Crusader Steed Charge will now only be used when already moving
Removed mob check before using Preparation
Reduced Ball Lightning use range (Lightning DH should be more 'melee' now)
Shuriken Cloud should be cast more reliably now
Removed kiting for Lighning DH when out of discipline (wasn't really effective)
Added special logic for DH Ball Lighning
Added a couple more SNOs
Potential solution for ItemRules [SKILLDMG%]
renamed ActiveUtils To SkillUtils
Added check to prevent Nan and -infinity values on DurabilityPercent causing Townrun Loop
Added some A2 Oasis force destructables to DataDictionary
Removed unnecessary resource checks in Demon Hunter combat logic
Fixed wrong TVar descriptions
Increased range for Crusader Holy Shotgun Heavens Fury
Fixes for Crusader Heavens Fury
Added some safety checks to FindValidBackpackLocation
Renamed Trinity routine to TrinityRoutine
Kite (should be) now disabled when conduit pylon buff is active. needs testing, not sure if i got the right SNOPower.
DemonHunter SpamPreperation checkbox will now work again
Converted all shrines to use SNOActor enum equvilent (should fix Empowered, Fleeting)
Added goblin SNO
Added option to cast Companion off cooldown
Lightning DH should now avoid elites when Preparation is on cooldown
Changed default DH kite mode to Always
Legendary minimap marker and associated items will not be added to cache if bags are full or ready to townrun
DH Wolf Companion will now be cast when off cooldown and elites are present
Added more missing SNOs
Some improvements for Lightning DH combat logic
Fixed pet count
Increased Goblin Kill Range when priority is Kamikaze
Added several missings SNOs
Fixed keystones not being stashed when 'Keep in Backpack' was unchecked
Added option to spam Laws Of Valor under Combat->Crusader
Fixed small casting delay for DH Preparation and Smoke Screen
Tweaked Smoke Screen logic some more
Bot will no longer stand next to a legendary item and not pick it up
Fixed CacheObject CommonData
Re-added CommonData checks into TargetUtil functions
WitchDoctor Soul Harvest works as expected again
DH Smoke Screen should be more reliable in combat now
Wizard Slow Time will now be spammed if Gesture of Orpheus is equipped
Fixed Chakram being cast in a random direction when Spines of Seething Hatred are equipped
Fixed GemQuality cast
CrusaderCombat will now check for Frydehr's Wrath before trying to cast Condemn
Crusader Slash and Heavens Fury should be cast correctly now when Frydehr's Wrath is equipped
Trinity should now save Discipline to cast Smokescreen when Marked For Death is being used
'Kamikaze' priority for goblins should now ignore all other enemies when a goblin is found



Changelog QuestTools 3.0.6

** Fixed If/While tags being stuck - should fix RiftBot getting stuck talking to Orek - Simplified EnhancedIfTag and EnhancedWhileTag

Full changelog visible here: https://www.assembla.com/code/unifiedtrinity/git/commits





SVN
Trinity: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools: https://subversion.assembla.com/svn/questtools/

Bug Report form:
------------------------
What's the problem?


What steps will reproduce the problem?


What is the expected result?


What happens instead?

LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.

9BEfTyd.png



Logs are a TREMENDOUS help when troubleshooting your problem.
 
Last edited:
Requires latest DB Beta

Do not use with release
Do not use with older beta

 
"WitchDoctor Soul Harvest works as expected again"


ooooooooooooo
I will try!!!
 
Big ups to xz jv and jubisman

They're both contributing epic amounts of work into these projects
 
thank you for your good work!!!

but i see no CD for LawX of XXValor

BnRbRej.jpg


//edit
using DemonbuddyBETA 1.1.2169.492
and QuestTools 3.0.5
//edit2
trinity still dont use coXXndemn (vacuum) on riftXXboss. (aoe count=1)
setup: LaXXws of Valor, AkaraXts ChamXpion, ProvoXXke, ShieXld Glare, HeavXXens Fury(shotgun), CondeXXmn
 
Last edited:
were there any monk fixes in this last update or are you still working on the monk combat.cs
Build SWK
Problem is that some times it works and other times the bot will run in and stand in a pack of mobs and die or other times the monk will run it attack and then run away, those were the biggest problems


DH seems to be moving alot better, great work
 
Anyone know the optimal Soul Harvest WD trinity settings?

I use to run a WD pet build but the settings currently setup, but have never setup a WD using the soul harvest build.

Help would be very much appreciated! Thank you!
 
Anyone have this working in YAR with ISboxer? I'm having a problem related to Trinity not running on two different copies of the bot. At first I thought it was a compiler error but it seems I can only have one working copy at a time which is making me very confused.
 
i have two problem for this new QT and trinity:

1、r-rix cannot run ,it only run normal rift
2、 when i start the db,it only run one time, then it will stop run..
 
i have two problem for this new QT and trinity:

1、r-rix cannot run ,it only run normal rift
2、 when i start the db,it only run one time, then it will stop run..
Same problem
only run normal rift
 
QuestTools 3.0.5

will run the full map with every corners ? even db find the next door. that its not efficiency.
 
does any one has TPS drop issue?
It's almost half TPS then before version Trinity&QT
 
Bot will no longer stand next to a legendary item and not pick it up

Still doing it.
 
mhhhh, i have set the bot to keep legendary item unidentified, but the bot will try its best everytime it picks up one to indentify it, i have no clue why
 
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