rrrix
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- Joined
- Jul 11, 2010
- Messages
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Download Trinity 2.1.15
Download QuestTools 2.1.36
QuestTools 2.1.36
*** QuestTools REQUIRES FRESH INSTALL **
*** DO NOT INSTALL OVER EXISTING PLUGIN ***
Trinity 2.1.15
Refactored Cache system some to help with performance analysis
Performance improvements in cache system and Avoidance system
(Hopefully) some performance improvement in MainFindSafeZone loop 8
Fixed health globes/avoidance/etc combat movement not working
Cleaned up HandleTarget special movement code
Units in Trial rifts are now always "raycastable"
Removed old unused backtracking code from HandleTarget
Minimap markers can now be blacklisted for 60 seconds
Crusader will now cast Phalanx more often when Stampede build is detected
Monk Mantra spam will now check for nearby mobs before casting
High priority containers should now work better with Harrington Waistguard
Actually fixed GetBestPierce target
Fixed Mantra and Sweeping Wind spam based on MobileX's logic
Attempted to fix Wizards not breaking some destructibles
Wizard will now cast blizzard more often when Firbird's set is detected
Fixed GetBestPierceTarget and made it prioritize elite enemies
Added option to give higher priority to containers
Added missing default for high priority health globes
Fixed High Priority Shrines not working around elites
Ray of Frost will now be cast when Player.PrimaryResource > MinEnergyReserve
Changed HandleTarget to use RunStatus again (no more coroutines)
HandleTarget will now MoveStop when the selected Power is SNOPower.Walk and the distance is < 2f
Inactivity hooks are now inserted into TreeStart
Punishment doesn't cost resources anymore
Trinity Changelog 2.1.13
Ray of Frost will now be cast when Player.PrimaryResource > MinEnergyReserve
Changed HandleTarget to use RunStatus again (no more coroutines)
HandleTarget will now MoveStop when the selected Power is SNOPower.Walk and the distance is < 2f
Inactivity hooks are now inserted into TreeStart
Punishment doesn't cost resources anymore
BatCompanion -> WolfCompanion
Bot will now use buffs properly after death on DH/Wizard
Fixed CoTA OOC not working
Cleaned up Crusader's Holy Shotgun logic (maybe fixed heaven's fury not being cast at single target)
Cleaned up WD class a little, removed old notes
Re-added debug system to HandleTarget Coroutine
Trinity changelog, 2.1.12
Refactored DemonHunter into CombatBase model
Proper DemonHunter Marauder Set support added
Added a bunch of missing Legendary ID's. Help me get more item data! https://www.thebuddyforum.com/demon...driven-item-data-post1560238.html#post1560238
[SNO] can now be used with ItemRules (item ActorSNO)
Cleaned up WD class a little, removed old notes
Re-added debug system to HandleTarget Coroutine
Hero Name and Hero Class can now be added to the title bar
Monk skills no longer check SpellDelay timers
Merged Monk SWK stuff from MobileX (partial, got rid of the weird SetSpellDelay stuff)
Refactored bot hooks a little
Add distinct objectType for GRift progression globes
Tweaked Ignore Pain logic some more
Added support for progression globes
Commented out cache refresh rate (since cache is refreshed every tick...)
Fixed rift guardian POI being added when not in a Rift
Added option to Spam Phalanx for Crusader
Crusader Fist of Heavens will now be used when off CD, added Divine Well support
Added Full IK set CotA pre-buff
Trinity will now clear & refresh the cache every tick
Trinity combat handler is now a coroutine
Reorganized and cleaned up Trinity Advanced tab
tiklandian visage support
Added Experience Inactivity Timer
added tiklandian tank visage support
QuestTools 2.1.36
Another small update to MoveToActor to fix interacting with units who have a null ACD
QuestTools 2.1.32
Fixed broken MoveToActor... sorry!
QuestTools 2.1.26
Added QTOpenRiftWrapper - Opening RIFTS (Normal, Trial, Greater) now has a User Interface via QuestTools plugin config. <QTOpenRiftWrapper questId="1" />
Finished CompleteGreaterRift tag. Rift Options will now be in effect when completing a greater rift.
Finished UI work for new Rift options
HasGreaterRiftKeys now excludes Trial keys
Fixed Timeout error in SafeMoveTo
Fixed Offsetmove not overriding ResetCachedDone
Merged xz jv's Trial Rift combat disable logic
SafeMoveTo will now be less spammy
Fixed not upgrading gems when rift keystones can't be upgraded
TownRun tag will no longer townrun if we're in a greater rift
Fixed GetItemFromStashTag not working with stackCount=""
SVN
Trinity: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools: https://subversion.assembla.com/svn/questtools/
Bug Report form:
------------------------
What's the problem?
What steps will reproduce the problem?
What is the expected result?
What happens instead?
LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.
Logs are a TREMENDOUS help when troubleshooting your problem.
Download QuestTools 2.1.36
QuestTools 2.1.36
*** QuestTools REQUIRES FRESH INSTALL **
*** DO NOT INSTALL OVER EXISTING PLUGIN ***
Trinity 2.1.15
Refactored Cache system some to help with performance analysis
Performance improvements in cache system and Avoidance system
(Hopefully) some performance improvement in MainFindSafeZone loop 8
Fixed health globes/avoidance/etc combat movement not working
Cleaned up HandleTarget special movement code
Units in Trial rifts are now always "raycastable"
Removed old unused backtracking code from HandleTarget
Minimap markers can now be blacklisted for 60 seconds
Crusader will now cast Phalanx more often when Stampede build is detected
Monk Mantra spam will now check for nearby mobs before casting
High priority containers should now work better with Harrington Waistguard
Actually fixed GetBestPierce target
Fixed Mantra and Sweeping Wind spam based on MobileX's logic
Attempted to fix Wizards not breaking some destructibles
Wizard will now cast blizzard more often when Firbird's set is detected
Fixed GetBestPierceTarget and made it prioritize elite enemies
Added option to give higher priority to containers
Added missing default for high priority health globes
Fixed High Priority Shrines not working around elites
Ray of Frost will now be cast when Player.PrimaryResource > MinEnergyReserve
Changed HandleTarget to use RunStatus again (no more coroutines)
HandleTarget will now MoveStop when the selected Power is SNOPower.Walk and the distance is < 2f
Inactivity hooks are now inserted into TreeStart
Punishment doesn't cost resources anymore
Trinity Changelog 2.1.13
Ray of Frost will now be cast when Player.PrimaryResource > MinEnergyReserve
Changed HandleTarget to use RunStatus again (no more coroutines)
HandleTarget will now MoveStop when the selected Power is SNOPower.Walk and the distance is < 2f
Inactivity hooks are now inserted into TreeStart
Punishment doesn't cost resources anymore
BatCompanion -> WolfCompanion
Bot will now use buffs properly after death on DH/Wizard
Fixed CoTA OOC not working
Cleaned up Crusader's Holy Shotgun logic (maybe fixed heaven's fury not being cast at single target)
Cleaned up WD class a little, removed old notes
Re-added debug system to HandleTarget Coroutine
Trinity changelog, 2.1.12
Refactored DemonHunter into CombatBase model
Proper DemonHunter Marauder Set support added
Added a bunch of missing Legendary ID's. Help me get more item data! https://www.thebuddyforum.com/demon...driven-item-data-post1560238.html#post1560238
[SNO] can now be used with ItemRules (item ActorSNO)
Cleaned up WD class a little, removed old notes
Re-added debug system to HandleTarget Coroutine
Hero Name and Hero Class can now be added to the title bar
Monk skills no longer check SpellDelay timers
Merged Monk SWK stuff from MobileX (partial, got rid of the weird SetSpellDelay stuff)
Refactored bot hooks a little
Add distinct objectType for GRift progression globes
Tweaked Ignore Pain logic some more
Added support for progression globes
Commented out cache refresh rate (since cache is refreshed every tick...)
Fixed rift guardian POI being added when not in a Rift
Added option to Spam Phalanx for Crusader
Crusader Fist of Heavens will now be used when off CD, added Divine Well support
Added Full IK set CotA pre-buff
Trinity will now clear & refresh the cache every tick
Trinity combat handler is now a coroutine
Reorganized and cleaned up Trinity Advanced tab
tiklandian visage support
Added Experience Inactivity Timer
added tiklandian tank visage support
QuestTools 2.1.36
Another small update to MoveToActor to fix interacting with units who have a null ACD
QuestTools 2.1.32
Fixed broken MoveToActor... sorry!
QuestTools 2.1.26
Added QTOpenRiftWrapper - Opening RIFTS (Normal, Trial, Greater) now has a User Interface via QuestTools plugin config. <QTOpenRiftWrapper questId="1" />
Finished CompleteGreaterRift tag. Rift Options will now be in effect when completing a greater rift.
Finished UI work for new Rift options
HasGreaterRiftKeys now excludes Trial keys
Fixed Timeout error in SafeMoveTo
Fixed Offsetmove not overriding ResetCachedDone
Merged xz jv's Trial Rift combat disable logic
SafeMoveTo will now be less spammy
Fixed not upgrading gems when rift keystones can't be upgraded
TownRun tag will no longer townrun if we're in a greater rift
Fixed GetItemFromStashTag not working with stackCount=""
SVN
Trinity: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools: https://subversion.assembla.com/svn/questtools/
Bug Report form:
------------------------
What's the problem?
What steps will reproduce the problem?
What is the expected result?
What happens instead?
LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.

Logs are a TREMENDOUS help when troubleshooting your problem.
Last edited: