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Trinity 2.1.15 and QuestTools 2.1.36

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rrrix

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Download Trinity 2.1.15

Download QuestTools 2.1.36



QuestTools 2.1.36


*** QuestTools REQUIRES FRESH INSTALL **
*** DO NOT INSTALL OVER EXISTING PLUGIN ***


Trinity 2.1.15
Refactored Cache system some to help with performance analysis
Performance improvements in cache system and Avoidance system
(Hopefully) some performance improvement in MainFindSafeZone loop 8
Fixed health globes/avoidance/etc combat movement not working
Cleaned up HandleTarget special movement code
Units in Trial rifts are now always "raycastable"
Removed old unused backtracking code from HandleTarget
Minimap markers can now be blacklisted for 60 seconds
Crusader will now cast Phalanx more often when Stampede build is detected
Monk Mantra spam will now check for nearby mobs before casting
High priority containers should now work better with Harrington Waistguard
Actually fixed GetBestPierce target
Fixed Mantra and Sweeping Wind spam based on MobileX's logic
Attempted to fix Wizards not breaking some destructibles
Wizard will now cast blizzard more often when Firbird's set is detected
Fixed GetBestPierceTarget and made it prioritize elite enemies
Added option to give higher priority to containers
Added missing default for high priority health globes
Fixed High Priority Shrines not working around elites
Ray of Frost will now be cast when Player.PrimaryResource > MinEnergyReserve
Changed HandleTarget to use RunStatus again (no more coroutines)
HandleTarget will now MoveStop when the selected Power is SNOPower.Walk and the distance is < 2f
Inactivity hooks are now inserted into TreeStart
Punishment doesn't cost resources anymore

Trinity Changelog 2.1.13
Ray of Frost will now be cast when Player.PrimaryResource > MinEnergyReserve
Changed HandleTarget to use RunStatus again (no more coroutines)
HandleTarget will now MoveStop when the selected Power is SNOPower.Walk and the distance is < 2f
Inactivity hooks are now inserted into TreeStart
Punishment doesn't cost resources anymore
BatCompanion -> WolfCompanion
Bot will now use buffs properly after death on DH/Wizard
Fixed CoTA OOC not working
Cleaned up Crusader's Holy Shotgun logic (maybe fixed heaven's fury not being cast at single target)
Cleaned up WD class a little, removed old notes
Re-added debug system to HandleTarget Coroutine



Trinity changelog, 2.1.12
Refactored DemonHunter into CombatBase model
Proper DemonHunter Marauder Set support added
Added a bunch of missing Legendary ID's. Help me get more item data! https://www.thebuddyforum.com/demon...driven-item-data-post1560238.html#post1560238
[SNO] can now be used with ItemRules (item ActorSNO)
Cleaned up WD class a little, removed old notes
Re-added debug system to HandleTarget Coroutine
Hero Name and Hero Class can now be added to the title bar
Monk skills no longer check SpellDelay timers
Merged Monk SWK stuff from MobileX (partial, got rid of the weird SetSpellDelay stuff)
Refactored bot hooks a little
Add distinct objectType for GRift progression globes
Tweaked Ignore Pain logic some more
Added support for progression globes
Commented out cache refresh rate (since cache is refreshed every tick...)
Fixed rift guardian POI being added when not in a Rift
Added option to Spam Phalanx for Crusader
Crusader Fist of Heavens will now be used when off CD, added Divine Well support
Added Full IK set CotA pre-buff
Trinity will now clear & refresh the cache every tick
Trinity combat handler is now a coroutine
Reorganized and cleaned up Trinity Advanced tab
tiklandian visage support
Added Experience Inactivity Timer
added tiklandian tank visage support

QuestTools 2.1.36
Another small update to MoveToActor to fix interacting with units who have a null ACD

QuestTools 2.1.32
Fixed broken MoveToActor... sorry!

QuestTools 2.1.26
Added QTOpenRiftWrapper - Opening RIFTS (Normal, Trial, Greater) now has a User Interface via QuestTools plugin config. <QTOpenRiftWrapper questId="1" />
Finished CompleteGreaterRift tag. Rift Options will now be in effect when completing a greater rift.
Finished UI work for new Rift options
HasGreaterRiftKeys now excludes Trial keys
Fixed Timeout error in SafeMoveTo
Fixed Offsetmove not overriding ResetCachedDone
Merged xz jv's Trial Rift combat disable logic
SafeMoveTo will now be less spammy
Fixed not upgrading gems when rift keystones can't be upgraded
TownRun tag will no longer townrun if we're in a greater rift
Fixed GetItemFromStashTag not working with stackCount=""



SVN
Trinity: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools: https://subversion.assembla.com/svn/questtools/

Bug Report form:
------------------------
What's the problem?


What steps will reproduce the problem?


What is the expected result?


What happens instead?

LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.

9BEfTyd.png



Logs are a TREMENDOUS help when troubleshooting your problem.
 
Last edited:
Exciting. Wander what has been improved in the new version!
 
Still happens with boon of the hoarder equipped :(

Code:
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )


Edit: My bad, this is DB and not Trinity/QT, but i leave it for reference
 
Rrrix can you add some sort of uber weighting to chests please? The bot seems to get distracted by mobs and ignores chests as it chases stuff across the countryside.
 
Hmm trinity does not show up in DB's plugin tab....

Edit: Never mind I see it now...not sure what was wrong.
 
Last edited:
Yeah DH is messed up, goes to melee and starts dancing back and forth, the only change i made in the DH tab is to set kiting at 10.

Fresh install of everything and cleared settings.
 
Yeah DH is messed up, goes to melee and starts dancing back and forth, the only change i made in the DH tab is to set kiting at 10.

Fresh install of everything and cleared settings.

works fine for me.
 
I notice there is inactivity trigger for XP now. If I use both gold and XP, does it trigger only when both conditions are met?

The rift control in QuestTools does not seem to remember the setting for %chance for gem upgrade.
 
works fine for me.

Glad to hear that...

Never said it wasn't "working", just that DH behavior is weird... also, because of that, it dies way too often to obvious avoidable things that it didn't before this version.
 
Yeah DH is messed up, goes to melee and starts dancing back and forth, the only change i made in the DH tab is to set kiting at 10.

Fresh install of everything and cleared settings.

I get the same thing as this poster with my DH as well

I update via SVN so it removes excess files
 
DH ability Vengeance doesn't seem to be cast when fighting bosses or elites.

Edit: Been watching the bot for a while. It's not using Vengeance at all, even though I have the option to use on elites ticked.
 
Last edited:
Yeah DH is messed up, goes to melee and starts dancing back and forth, the only change i made in the DH tab is to set kiting at 10.

Fresh install of everything and cleared settings.

Also, still doesn't loot the progression orbs, or at least not on purpose.
 
Yeah DH is messed up, goes to melee and starts dancing back and forth, the only change i made in the DH tab is to set kiting at 10.

Fresh install of everything and cleared settings.

+1..
unfortunately this version is unplayable with a dh
 
Holy Shotgun Crusader still uses auto-attack when there is only a single white mob. Does anyone know how to fix it? I was using rimmi2002's modified cs but that no longer works with new trinity.
 
Holy Shotgun Crusader still uses auto-attack when there is only a single white mob. Does anyone know how to fix it? I was using rimmi2002's modified cs but that no longer works with new trinity.
What should it use instead?
 
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