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Trinity 1.8.9

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rrrix

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Download Trinity 1.8.9

[h=3]Changelog 1.8.9[/h]
  • Fix for not stashing legendary plans
  • Fixed typo in Wizard UI preventing ArchonEliteDistance from being saved
  • Refactored TrinityItemManager stash logic
  • Added last use position and last target position to SpellHistory
  • Refactored Grom's Mirror Image logic to use spell history instead of static variables
  • Fix for Monk Dashing Strike

Changelog 1.8.8


  • Added Option for Ignore Elites to Override Profile Tag Logic ("fixes" ignore elites for bad profiles)
  • Barbarian: Fixed Call of the Ancients not being cast on elites
  • DemonHunter Preparation runes now fully supported
  • DemonHunter strafe should work much better
  • DemonHunter Vault now has options for "Always/Combat Only/Movement Only"
  • Wizard: Removed Critical Mass Teleport junk (Thanks Gorm!)
  • Wizard: Added Archon Elite Distance trigger UI option
  • Fixed selling/salvaging plans/misc items
  • Navigation obstacle pathing should work a little better
  • Implemented new "simple" unstucker
  • Removed more legacy weird "position shift" code (new navigation weighting logic is better)
  • Reduced priority/weight for containers - should no longer kamikaze these :)
  • (Hopefully) fixed weird time zone dependent bugs (e.g. UTC+5)
  • Trinity will no longer stash Vanity Items
  • Monk Seven Sided Strike: Sustained Attack rune is now supported
  • Cleaned up ItemsDropped.csv (removed unnecessary fields)
  • Demonbuddy should be better about pathing around known navigation obstacles (thanks to Trinity ;))
  • Monk Mantra's work again... at a basic level.
  • Fixed SpellHistory bug.
  • All Internal Trinity "LeaveGame" actions will now stay in a party (if we're in one)
  • Crusader Flail (1h and 2h) and Crusader Shields will now be stashed/sold/salvaged appropriately
  • Monk Mantra of Healing now only used when low on health (configurable in TVar's)
  • Fixed UTC timestamp in Stash Logs
  • Added "Disable All Movement" option in Advanced tab. Does not apply to combat movement spells (Leap, Dashing strike, etc)!
  • Should no longer stash weird blue items
  • Should no longer pickup all follower items no matter what option is selected
  • Unstucker should work again (Note to Nesox: MainGridProvider.CanStandAt(Point point) is broken)
  • Removed weird Legacy "navigation position shift" logic
Changelog 1.8.7


  • Fixed resetting Barbarian Sprint mode and avoidance settings every time settings was loaded
  • Ignore Trash is now disabled when stuck
  • Added option to keep legendaries Unidentified
  • Monk Exploding Palm now used more liberally - spirit requirement reduced from 120 to 40
  • Fixed picking up more potions than wanted (was counting total stacks, not number of potions in each stack)
  • Added Anvil of Fury, Cursed Chests as known containers - thanks Kevin Spacey
  • Added options to pickup Magic and Rare follower items. Legendary follower items are always picked up.
  • Fixed perma-stuck when actorId was specified on TrinityDungeonExplorer
  • All internal threads are now named
  • Added Experience stats to Trinity PlayerInfoCache (no more exceptions when attempting to do an OutputReport())
  • Fixed null reference exception with new Furious Charge logic
 
Last edited:
Compiler Error: c:\Users\asd\Desktop\DB-All\DB\Plugins\Trinity\Cache\CacheDictionaries.cs(9,18) : error CS0101: The namespace 'Trinity' already contains a definition for 'CacheData'

Trinity 1.8.8 wouldn't compile hence isn't shown on plugin list.

Any ideas?

Thanks,
 
Compiler Error: c:\Users\asd\Desktop\DB-All\DB\Plugins\Trinity\Cache\CacheDictionaries.cs(9,18) : error CS0101: The namespace 'Trinity' already contains a definition for 'CacheData'

Trinity 1.8.8 wouldn't compile hence isn't shown on plugin list.

Exact same error
 
Don't use the Trinity from Ezyupdater. Just download the fresh copy from here and it should work. Delete the old Trinity folder completely
 
Hmm sorry about that, not sure why that would be.

Try deleting the Trinity folder - you can still use EZUpdater to install it if you want.
 
Trinity shows up on plugin after deleting Trinity folder. - Thanks

Error's still there not sure of its implications.

Thanks
 
Trinity shows up on plugin after deleting Trinity folder. - Thanks
Error's still there not sure of its implications.

Thanks
Weird no error for me after i closed DB -- Deleted Trinity folder, started DB and choose Ezupdater to update.

Thanks for the new stuffs rrix
 
Awesome 1.8.8 ! Big Merci for you.

EDIT : where in Trinity i can to sell items and disabled companions loots please ?
 
Awesome 1.8.8 ! Big Merci for you.

EDIT : where in Trinity i can to sell items and disabled companions loots please ?

I don't know what disabled companions loot is, but, maybe somewhere in the Items tabs like Scoring/Townrun :)
 
Even though there is now an option to change Archon Elite distance, it is set to 5 and I cannot get it to save the changes. It just changes back to 5 when I reopen options. Is there any way to manually change this? It makes it so Archon misses out on a lot of kills before the elite for stacks. (Worked fine in 1.8.4)
 
[Trinity] Error while refreshing DiaObject ActorSNO: 56881 Name: Diamond_08-68046 Type: Item Distance: 8
[Trinity] System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.
à Trinity.Trinity.RefreshItemStats(GItemBaseType tempbasetype) dans e:\Cheats\Demonbuddy\Plugins\Trinity\Cache\RefreshItem.cs:ligne 300
à Trinity.Trinity.RefreshItem() dans e:\Cheats\Demonbuddy\Plugins\Trinity\Cache\RefreshItem.cs:ligne 130
à Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) dans e:\Cheats\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:ligne 708
à Trinity.Trinity.CacheDiaObject(DiaObject freshObject) dans e:\Cheats\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:ligne 207
à Trinity.Trinity.RefreshCacheMainLoop() dans e:\Cheats\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:ligne 330

Is it normal ?
 
I just saw Trinity sell a green plan.

[Trinity] Plan: Born's Defiance [CraftingPlan_Smith_Drop-152] [CraftingPlan] = (trash whites)
Opening vendor window
Sold item [Plan: Born's Defiance] x1

Just fixed it by putting this clause up there with the other item type checks.

Code:
            if (trinityItemType == GItemType.CraftingPlan)
            {
                if (evaluationType == ItemEvaluationType.Keep)
                    Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, "{0} [{1}] [{2}] = (autokeep plans)", cItem.RealName, cItem.InternalName, trinityItemType);
                return true;
            }

I sent some merge requests.

https://www.assembla.com/code/unifiedtrinity/git/merge_requests
 
Last edited:
Hi all~
May I confirm a new function after a patch of 1.8.7?
Does the Trinity will automatically update it to the original version now?
Because the combat.cs of witch doctor is optimized for D3 1.0.8, so I edit to myself version.
Can you add a check box of "My own Trinity combat.cs?" ?
 
Cannot change Archon elite trigger range. when I try to change it and save , it refreshes back to 5.
 
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