rrrix
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- Jul 11, 2010
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Download Trinity 1.8.9
[h=3]Changelog 1.8.9[/h]
Changelog 1.8.8
[h=3]Changelog 1.8.9[/h]
- Fix for not stashing legendary plans
- Fixed typo in Wizard UI preventing ArchonEliteDistance from being saved
- Refactored TrinityItemManager stash logic
- Added last use position and last target position to SpellHistory
- Refactored Grom's Mirror Image logic to use spell history instead of static variables
- Fix for Monk Dashing Strike
Changelog 1.8.8
- Added Option for Ignore Elites to Override Profile Tag Logic ("fixes" ignore elites for bad profiles)
- Barbarian: Fixed Call of the Ancients not being cast on elites
- DemonHunter Preparation runes now fully supported
- DemonHunter strafe should work much better
- DemonHunter Vault now has options for "Always/Combat Only/Movement Only"
- Wizard: Removed Critical Mass Teleport junk (Thanks Gorm!)
- Wizard: Added Archon Elite Distance trigger UI option
- Fixed selling/salvaging plans/misc items
- Navigation obstacle pathing should work a little better
- Implemented new "simple" unstucker
- Removed more legacy weird "position shift" code (new navigation weighting logic is better)
- Reduced priority/weight for containers - should no longer kamikaze these
- (Hopefully) fixed weird time zone dependent bugs (e.g. UTC+5)
- Trinity will no longer stash Vanity Items
- Monk Seven Sided Strike: Sustained Attack rune is now supported
- Cleaned up ItemsDropped.csv (removed unnecessary fields)
- Demonbuddy should be better about pathing around known navigation obstacles (thanks to Trinity
)
- Monk Mantra's work again... at a basic level.
- Fixed SpellHistory bug.
- All Internal Trinity "LeaveGame" actions will now stay in a party (if we're in one)
- Crusader Flail (1h and 2h) and Crusader Shields will now be stashed/sold/salvaged appropriately
- Monk Mantra of Healing now only used when low on health (configurable in TVar's)
- Fixed UTC timestamp in Stash Logs
- Added "Disable All Movement" option in Advanced tab. Does not apply to combat movement spells (Leap, Dashing strike, etc)!
- Should no longer stash weird blue items
- Should no longer pickup all follower items no matter what option is selected
- Unstucker should work again (Note to Nesox: MainGridProvider.CanStandAt(Point point) is broken)
- Removed weird Legacy "navigation position shift" logic
- Fixed resetting Barbarian Sprint mode and avoidance settings every time settings was loaded
- Ignore Trash is now disabled when stuck
- Added option to keep legendaries Unidentified
- Monk Exploding Palm now used more liberally - spirit requirement reduced from 120 to 40
- Fixed picking up more potions than wanted (was counting total stacks, not number of potions in each stack)
- Added Anvil of Fury, Cursed Chests as known containers - thanks Kevin Spacey
- Added options to pickup Magic and Rare follower items. Legendary follower items are always picked up.
- Fixed perma-stuck when actorId was specified on TrinityDungeonExplorer
- All internal threads are now named
- Added Experience stats to Trinity PlayerInfoCache (no more exceptions when attempting to do an OutputReport())
- Fixed null reference exception with new Furious Charge logic
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