Hi i'm using the latest Beta of DB 391 and the latest Trinity 1.8.24.
Using the profile Three Musketeers v. 0.4 Ghom
Got this version working really fine with Earthquake but sometimes my Barb is using Wrath of the Berserk then Call of the Ancients then using the rage for Hammer of the Ancients instead of using Earthquake,
when this happens after HotA he is doing nothing ( just stand there, do not use frenzy to regenerate rage) till he reaches 50 rage again for Earthquake.
This happens 1 out of 10 runs.
My settings:
Trinity Variables:
Barbarian.WOTB.minrange 30
Barbarian.calloftheancients.mineliterange 20
BarbarianCombat.cs:
public static bool ShouldWaitForEarthquake
{
get
{
return
Hotbar.Contains(SNOPower.Barbarian_Earthquake) &&
!UseOOCBuff &&
!IsCurrentlyAvoiding &&
!CanCast(SNOPower.Barbarian_Earthquake) &&
TargetUtil.EliteOrTrashInRange(45) &&
Player.PrimaryResource <= 50;
}
}
public static bool CanCastEarthquake
{
get
{
return
!UseOOCBuff &&
!IsCurrentlyAvoiding &&
!Player.IsIncapacitated &&
CanCast(SNOPower.Barbarian_Earthquake) &&
TargetUtil.IsEliteTargetInRange(15f);
Hope someone got an idea why this happens sometimes
Sorry for the bad english, its not my mothertounge.
Using the profile Three Musketeers v. 0.4 Ghom
Got this version working really fine with Earthquake but sometimes my Barb is using Wrath of the Berserk then Call of the Ancients then using the rage for Hammer of the Ancients instead of using Earthquake,
when this happens after HotA he is doing nothing ( just stand there, do not use frenzy to regenerate rage) till he reaches 50 rage again for Earthquake.
This happens 1 out of 10 runs.
My settings:
Trinity Variables:
Barbarian.WOTB.minrange 30
Barbarian.calloftheancients.mineliterange 20
BarbarianCombat.cs:
public static bool ShouldWaitForEarthquake
{
get
{
return
Hotbar.Contains(SNOPower.Barbarian_Earthquake) &&
!UseOOCBuff &&
!IsCurrentlyAvoiding &&
!CanCast(SNOPower.Barbarian_Earthquake) &&
TargetUtil.EliteOrTrashInRange(45) &&
Player.PrimaryResource <= 50;
}
}
public static bool CanCastEarthquake
{
get
{
return
!UseOOCBuff &&
!IsCurrentlyAvoiding &&
!Player.IsIncapacitated &&
CanCast(SNOPower.Barbarian_Earthquake) &&
TargetUtil.IsEliteTargetInRange(15f);
Hope someone got an idea why this happens sometimes

Sorry for the bad english, its not my mothertounge.