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Trinity 1.8.20 SVN rev.66 bug report

taozi

Community Developer
Joined
Nov 10, 2012
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[update]: Demonbuddy Beta v388 and trinity v1.8.21 SVN rev 73 solved the problem, thanks.

Running DemonbuddyBETA v1.1.1786.384
Trinity 1.8.20 SVN rev.66

I am trying to build whimsyshire adventure mode,

<TrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxSize="15" boxTolerance="0.65" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" ignoreMarkers="True">
<IgnoreScenes>
<IgnoreScene scenename="_N_" />
<IgnoreScene scenename="_S_" />
<IgnoreScene scenename="_E_" />
<IgnoreScene scenename="_W_" />
</IgnoreScenes>
</TrinityExploreDungeon>

will result in the following log without exploring at all, so basically, the bot just stands still, and executes the later code town portal back to town,

2014-04-13 11:31:34,819 [Main Bot Thread] INFO Logger (null) - [Trinity] Active bounty returned null, Assuming done.
2014-04-13 11:31:34,819 [Main Bot Thread] INFO Logger (null) - [Trinity] Bounty is done. Tag Finished.

so I am guessing there is something wrong with TrinityExploreDungeon - FullyExplored in adventure mode. My code should have nothing to do with Bounty.

Just for reference, in campaign mode, the following code works,

<TrinityExploreDungeon questId="136656" stepId="1" until="FullyExplored" boxSize="15" boxTolerance="0.65" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" ignoreMarkers="True">
<IgnoreScenes>
<IgnoreScene scenename="_N_" />
<IgnoreScene scenename="_S_" />
<IgnoreScene scenename="_E_" />
<IgnoreScene scenename="_W_" />
</IgnoreScenes>
</TrinityExploreDungeon>
 
Last edited:
it seems same thing will happen to TrinityExploreDungeon - exit found, so the problem should be TrinityExploreDungeon, and if current area has active bounty, TrinityExploreDungeon will work as usual, and if there is no active bounty in current area, the following log will show,

[Trinity] Active bounty returned null, Assuming done.
[Trinity] Bounty is done. Tag Finished.

for reference, my code as part of Mathael run adventure mode is as following,

<TrinityExploreDungeon questId="312429" stepId="2" until="ExitFound" exitNameHash="1012176886" actorId="176002" pathPrecision="25" boxSize="25" boxTolerance="0.01" objectDistance="45">
<PriorityScenes>
<PriorityScene sceneName="Exit" />
<PriorityScene sceneName="Island" />
</PriorityScenes>
<IgnoreScenes>
<IgnoreScene sceneName="_N_" />
<IgnoreScene sceneName="_S_" />
<IgnoreScene sceneName="_E_" />
<IgnoreScene sceneName="_W_" />
</IgnoreScenes>
</TrinityExploreDungeon>
 
I changed the code to:

<TrinityExploreDungeon questId="1" until="FullyExplored" boxSize="15" boxTolerance="0.65" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" ignoreMarkers="True">

still doesn't work, same error

If current area has active bounty, TrinityExploreDungeon will work as usual, and if there is no active bounty in current area, the following log will show,

[Trinity] Active bounty returned null, Assuming done.
[Trinity] Bounty is done. Tag Finished.


use questId="1"

Remove stepId=""
 
Last edited:
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