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Trial waves counted incorrectly

Opzon

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Joined
Jul 31, 2014
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If you're strong enough while doing trial waves you'll JUMP multiple waves. QuestTools doesn't know this and keeps fighting until the trial ends.

Edit. So... waves completed DOES NOT = your current wave as said above, you'll jump to a higher wave if you wreck the previous one.

This is a copy & paste from my post in the support section which was the wrong section. I am using latest version of both trinity and QuestTools, profile I am using to do rifts is the SVN version of R-RIFT
 
Currently this feature is bugged. I marked to not pass 4 waves, and in the end he got a 46 key (wave 12 or 13 if im not mistaken...)

Impossible to do trials now with a well geared toon. You have to manually get the low keystones yourself.
 
I farmed a ton of 35-39 keys just yesterday and it worked just like supposed to, trinity 2.3.3 & QT 3.1.17
 
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