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Treasure Goblin Priority/Blacklisting (Bug?)

Hellagain

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I have my current trinity setting to Kamikaze the goblins so in theory it should go after them directly as is my understanding.

It appears though, that the plugin is fighting with the nav system. The only thing in the area for it to fight was a gold baron, it got it to nearly dead then decided it wanted to go scrape the map and run up some stairs to expose a blank spot ignoring the goblin as it escaped. It did it three times while I was watching.

Log if applicable.

20:53:51.432 DEBUG CommonCoroutines Moving to treasureGoblin_A-15310

^ This line, where it wanted to go explore the map instead of finishing the kill.

20:54:20.657 INFO Logger [Trinity] Blacklisting treasureGoblin_A-15310 - 30 seconds for Suspected flip/flop or stuck. UniqueHash=420912

^ This line, goblin was very literally next to the character being attacked and it decided to stop and kill an elite.

View attachment 8824 2015-08-29 20.33.txt

Any input?

(I do enjoy the new build though. Seems to work great with adventurer, except for it going out of it's way to blow up walls.)
 
thanks, i will look into it, it probably should not be blacklisting goblins so easily when its not stuck.
 
I have noticed it does it with a lot of things it shouldn't.

[Trinity] Blacklisting trDun_Crypt_Pillar_Spawner-3235 - 30 seconds for Suspected flip/flop or stuck. UniqueHash=59114
[Trinity] Blacklisting SkeletonArcher_A-9038 - 30 seconds for Suspected flip/flop or stuck. UniqueHash=64937
[Trinity] Blacklisting Skeleton_A-9070 - 30 seconds for Suspected flip/flop or stuck. UniqueHash=64998

This was from a group of four skeletons that were standing in a row on the way to the skeleton king.

Take a look at this long too.
View attachment 9360 2015-08-30 05.36.txt

It spammed target is boss, XP inactivity reset. Then it tries to log out on inactivity.
 
Sorry to keep bringing it up but it annoys me to watch it happen.

I watched it for a while and kept a tally. 37 goblins were encoutered durring my observations. 29 of them got blacklisted if there were other mobs around. 6 of them it just stopped attacking it to kill something else. I only saw one get killed, and for some reason the last one just ran too far away and it let it go without ever chasing it.

Also, it has a problem with rotten doors in AIII The Ruins of Seacheron and seems to be unable to see them to break them.
 
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