I have my current trinity setting to Kamikaze the goblins so in theory it should go after them directly as is my understanding.
It appears though, that the plugin is fighting with the nav system. The only thing in the area for it to fight was a gold baron, it got it to nearly dead then decided it wanted to go scrape the map and run up some stairs to expose a blank spot ignoring the goblin as it escaped. It did it three times while I was watching.
Log if applicable.
20:53:51.432 DEBUG CommonCoroutines Moving to treasureGoblin_A-15310
^ This line, where it wanted to go explore the map instead of finishing the kill.
20:54:20.657 INFO Logger [Trinity] Blacklisting treasureGoblin_A-15310 - 30 seconds for Suspected flip/flop or stuck. UniqueHash=420912
^ This line, goblin was very literally next to the character being attacked and it decided to stop and kill an elite.
View attachment 8824 2015-08-29 20.33.txt
Any input?
(I do enjoy the new build though. Seems to work great with adventurer, except for it going out of it's way to blow up walls.)
It appears though, that the plugin is fighting with the nav system. The only thing in the area for it to fight was a gold baron, it got it to nearly dead then decided it wanted to go scrape the map and run up some stairs to expose a blank spot ignoring the goblin as it escaped. It did it three times while I was watching.
Log if applicable.
20:53:51.432 DEBUG CommonCoroutines Moving to treasureGoblin_A-15310
^ This line, where it wanted to go explore the map instead of finishing the kill.
20:54:20.657 INFO Logger [Trinity] Blacklisting treasureGoblin_A-15310 - 30 seconds for Suspected flip/flop or stuck. UniqueHash=420912
^ This line, goblin was very literally next to the character being attacked and it decided to stop and kill an elite.
View attachment 8824 2015-08-29 20.33.txt
Any input?
(I do enjoy the new build though. Seems to work great with adventurer, except for it going out of it's way to blow up walls.)