I wanted to request an alteration to the town run process and how the bot spends shards and what it does when in town. I'm going to try and attempt to make the changes myself if I can figure out all the spots, but here is what it boils down to the way I understand it and see it performing in my game. (I have it keep blood shards to 800 btw).
Today
Bot Finishes Rift
-> Identifies Legendaries
-> Spends Blood Shards & Banks Items unto no possible way to do it any more (keeps looping here)
-> Executes White / Blue / Yellow Rule Action (IE visits blacksmith)
-> May spend more blood shards if there are any left over
Is it possible to do this
Bot Finishes Rift
-> Identifies Legendaries
-> Executes ItemRules
[
-> Spend Blood Shards
-> Executes White / Blue / Yellow Rule Action
-> Executes ItemRules
]
[ ] --> The items in brackets above is a loop, but basically what it boils down to, is that before spending blood shards, the bot tries to empty the inventory as much as possible before spending more shards.
Hope this made sense, in my head it did!
Today
Bot Finishes Rift
-> Identifies Legendaries
-> Spends Blood Shards & Banks Items unto no possible way to do it any more (keeps looping here)
-> Executes White / Blue / Yellow Rule Action (IE visits blacksmith)
-> May spend more blood shards if there are any left over
Is it possible to do this
Bot Finishes Rift
-> Identifies Legendaries
-> Executes ItemRules
[
-> Spend Blood Shards
-> Executes White / Blue / Yellow Rule Action
-> Executes ItemRules
]
[ ] --> The items in brackets above is a loop, but basically what it boils down to, is that before spending blood shards, the bot tries to empty the inventory as much as possible before spending more shards.
Hope this made sense, in my head it did!






