What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Town Run Optimization Request

Evlow

Member
Joined
Sep 24, 2013
Messages
73
Reaction score
0
I wanted to request an alteration to the town run process and how the bot spends shards and what it does when in town. I'm going to try and attempt to make the changes myself if I can figure out all the spots, but here is what it boils down to the way I understand it and see it performing in my game. (I have it keep blood shards to 800 btw).

Today

Bot Finishes Rift
-> Identifies Legendaries
-> Spends Blood Shards & Banks Items unto no possible way to do it any more (keeps looping here)
-> Executes White / Blue / Yellow Rule Action (IE visits blacksmith)
-> May spend more blood shards if there are any left over

Is it possible to do this


Bot Finishes Rift
-> Identifies Legendaries
-> Executes ItemRules

[
-> Spend Blood Shards
-> Executes White / Blue / Yellow Rule Action
-> Executes ItemRules
]

[ ] --> The items in brackets above is a loop, but basically what it boils down to, is that before spending blood shards, the bot tries to empty the inventory as much as possible before spending more shards.

Hope this made sense, in my head it did!
 
i was about to suggest the same optimization.

if the bot gambles and the inventory is full it will try to stash materials and maybe some items which will only free a few slots before it returns to gambling again. so the following can happen:

the bot gambles until inventory is full
stashes materials/items (frees e.g 3 slots)
gambles again (3 times) and gets one item worth stashing
stashes single item
gambles again (1 time) finds another item worth stashing
stashes single item
<repeat several times>
only when there is nothing left to stash it will salvage the yellows/blues/worthless legendaries.

so maybe: if in gambling mode and inventory is full then salvage BEFORE stashing.

this should be enough to minimize the time running from gambling<->stash.


edit: also i think the first thing the bot should do after finishing a nephalem rift is to end it, so it has 30 seconds to do "town stuff" while the rift is closing. sometimes the bot closes the rift after doing some/all of the other things (does not seem consistent to me)
 
Last edited:
Yeah i agree that only freeing a few spaces then gambling again is a bit silly, wastes a lot of time. I think when its full from gambling it should do a full cycle of

a) Convert Materials
b) Cube Legendary (from pickups + gambling rares).
c) Stash, Sell, Salvage (handled by DB code).

then go back to gambling to fill again.
 
Back
Top