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To rrrix

Farix

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Jan 26, 2012
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Can you please re-add me on skype, we were on eachothers contacts list back when Hawker was looking for people to help Nesox get DB Beta working smoothly..? Either way, here's my question.

I am currently making a very complicated profile and one issue i'm having is that I use exploredungeon until object found. However, it'll find these two levers and pull them - opening up the next dungeon. BUT it will NOT stop exploring the zone. In fact, it loops and loops and loops.

Is there any way (and from all the stuff I've read about profile tags, etc and my years experience w/ db xml I haven't seen this possible yet) to create a profile tag that completes the current tag after X amount of time or if all nodes have been visited? It'd be way better than using gold inactivity that forces you into a new game (in my experience). (I've tried using min nodes/ignore markers/exitmarker hash - but this map/event is just crazy complicated and currently outside DB's capability).

Ideally it'd look something like:

<TrinityExploreDungeon questId="1" stepId="1" yada yada yada until="ObjectFound OR TimerMet" actorId="yada" timerId="240" statusText="Finds the actor or fully clears then completes this tag to move forward in profile"/>
 
<TrinityExploreDungeon questId="1" timeout="90" timeoutType="Timer" />

timeoutType can be Timer, GoldInactivity
timeout is in seconds

cheers
 
Yup! found your old trinity 1.7 post and realized you gave two options there instead of gold inactivity!

Appreciate it!
 
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