quadrotony
New Member
- Joined
- Feb 14, 2013
- Messages
- 1,097
- Reaction score
- 1
Code:
// Threatening shout
if (!UseOOCBuff && Hotbar.Contains(SNOPower.Barbarian_ThreateningShout) && !PlayerStatus.IsIncapacitated &&
((TargetUtil.AnyMobsInRange(15, Settings.Combat.Barbarian.MinThreatShoutMobCount)) || TargetUtil.IsEliteTargetInRange(15f)) &&
(
PlayerStatus.CurrentHealthPct <= 1 ||
(Hotbar.Contains(SNOPower.Barbarian_Whirlwind) && PlayerStatus.PrimaryResource <= 114) ||
(IsWaitingForSpecial && PlayerStatus.PrimaryResource <= MinEnergyReserve)
) &&
GilesUseTimer(SNOPower.Barbarian_ThreateningShout, true) && PowerManager.CanCast(SNOPower.Barbarian_ThreateningShout))
{
return new TrinityPower(SNOPower.Barbarian_ThreateningShout, 0f, vNullLocation, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}
// Threatening shout out-of-combat
if (UseOOCBuff && Settings.Combat.Barbarian.ThreatShoutOOC && Hotbar.Contains(SNOPower.Barbarian_ThreateningShout) &&
!PlayerStatus.IsIncapacitated && PlayerStatus.PrimaryResource < 114 &&
GilesUseTimer(SNOPower.Barbarian_ThreateningShout, true) && PowerManager.CanCast(SNOPower.Barbarian_ThreateningShout))
{
return new TrinityPower(SNOPower.Barbarian_ThreateningShout, 0f, vNullLocation, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
this is my setup, but my barbarian use it very rarely, doesnt matter about checkbox in trinity - on/off






