tknm
New Member
- Joined
- Feb 15, 2010
- Messages
- 109
- Reaction score
- 0
Hey guys, just wanted to say, the bot is working fantastically so far. Thanks for the great work so far.
However, I do have some suggestions so far that I think would improve things dramatically. These are probably already obvious to you, but hey, couldn't hurt to hear things from another perspective.
I am REALLY impressed with the mesh tool. It makes fixing and altering the default profiles very easy, and have been able to customize them a bit to keep others from overlapping as well as a few stuck spots etc. I am truly happy about this feature.
Another thing I was really happy about was the free time for the patch downtime today. Classy move, guys.
Keys - it would be great (and maybe it does, but I haven't really tried), if the bot had a way to support multiple keys at a time. I currently have 2x1-month keys so I made a second folder for the second key, but I will be changing to a year-subscription after these expire so it won't be a huge issue unless I decide to run 3+ bots.
Vendoring (glad to say this is working very well this patch)- Needs either a way to not vendor a list of items, or automatically know to not sell drinks (the bot already seems to recognize drinks in bags for consuming purposes). Also, it seemed to get stuck because of some quest/no-value items that the vendor did not want.
One more issue that popped up (editting this in) is when my mage is making a vendor run, he still tries to loot everything. He's made about 20 meter progress in over 5 minutes because he's walking through a densely populated area.
Combat - needs a function to stop attacking a mob that has been tagged by another person and move on. I've noticed a few times I'll get stuck killing another persons kills for 5 or 10 mobs in a row and it is a bit frustrating. I realize this is a routine specific issue, but figured I'd throw it out there for anyone working on them (default or otherwise).
Another issue I noticed was specific to the mage routine, where he would attack the footshold and then kill all the mobs around it, but after the mobs would dead, he would not re-target the foothold so he would do nothing for 2-5 minutes while the skeleton killed the foothold all alone. (maybe have it check if it's in combat, and if it isn't being attacked, check what the pet is attacking or something)
I have been leveling a guardian warrior and a defiant mage so far. Going great, both are mid-20s, but the guardian profile seems a bit faster as well as making more plat leveling up. Not really issues, just some observations.
Other than that, the bot is working great, I am pretty happy with it so far and will continue to use it as it seems this bot will do great things judging by what you have planned and what I've seen with HB.
edit: didn't realize this was so wordy. Woops
However, I do have some suggestions so far that I think would improve things dramatically. These are probably already obvious to you, but hey, couldn't hurt to hear things from another perspective.
I am REALLY impressed with the mesh tool. It makes fixing and altering the default profiles very easy, and have been able to customize them a bit to keep others from overlapping as well as a few stuck spots etc. I am truly happy about this feature.
Another thing I was really happy about was the free time for the patch downtime today. Classy move, guys.
Keys - it would be great (and maybe it does, but I haven't really tried), if the bot had a way to support multiple keys at a time. I currently have 2x1-month keys so I made a second folder for the second key, but I will be changing to a year-subscription after these expire so it won't be a huge issue unless I decide to run 3+ bots.
Vendoring (glad to say this is working very well this patch)- Needs either a way to not vendor a list of items, or automatically know to not sell drinks (the bot already seems to recognize drinks in bags for consuming purposes). Also, it seemed to get stuck because of some quest/no-value items that the vendor did not want.
One more issue that popped up (editting this in) is when my mage is making a vendor run, he still tries to loot everything. He's made about 20 meter progress in over 5 minutes because he's walking through a densely populated area.
Combat - needs a function to stop attacking a mob that has been tagged by another person and move on. I've noticed a few times I'll get stuck killing another persons kills for 5 or 10 mobs in a row and it is a bit frustrating. I realize this is a routine specific issue, but figured I'd throw it out there for anyone working on them (default or otherwise).
Another issue I noticed was specific to the mage routine, where he would attack the footshold and then kill all the mobs around it, but after the mobs would dead, he would not re-target the foothold so he would do nothing for 2-5 minutes while the skeleton killed the foothold all alone. (maybe have it check if it's in combat, and if it isn't being attacked, check what the pet is attacking or something)
I have been leveling a guardian warrior and a defiant mage so far. Going great, both are mid-20s, but the guardian profile seems a bit faster as well as making more plat leveling up. Not really issues, just some observations.
Other than that, the bot is working great, I am pretty happy with it so far and will continue to use it as it seems this bot will do great things judging by what you have planned and what I've seen with HB.
edit: didn't realize this was so wordy. Woops
