Ok, I have seen many people make comments as to what should be put in the honorbuddy releases to come, but I figured I would organize them, and explain why we need the features people have listed.
First, and foremost let me begin by saying that honorbuddy&Gatherbuddy are bots (as all of you know), but their is more to being a bot then doing your dirty work, it has to do it completely, and correctly.
In addition, their are many bots currently on the market that are available to use I will list a few and their comon issues.
Piroxbots: to expensive and hard to make profiles.
Aiobot: Automated questing bot, but runs in to walls and cant navigate correctly.
and lastly,
Honorbuddy& gatherbuddy: has a decent navigation system, but meshes need fixing, bot also tends to bug constantly while questing
IE: you start your bot, and after it gets to a quest, it tries to repeat the same step even though your profile is coded to go to the next after geting item x, or killing mob x times.
Last but not the very least, what honorbuddy and gatherbuddy need most.
Meshes: I understand that coding a bot is no simple task, but the fact of the matter is a bot is suposed to be like a (ro(bot) meaning, you set it to run, and walk away. with many mesh issues in the bot it has a hard time navigating in specific areas.
Irc monitoring: Irc is a really old form of communication that was used before im (instant messenger's) ever existed. So seeing as our competitor Pirox has a irc I think for Honorbuddy&gatherbuddy as a whole, from business to customer satisfaction, this is a must have.
Lastly, and probably most importantly.
A schedule area: Honorbuddy&Gatherbuddy already have a fantastic user friendly interface that both their main competitors pirox, and aio dont have so it cant hurt to add a scheduling system. This will allow user's to set a login and logout time, making the bot more like a human player.
The reason's for the few mentioned above.
Honorbuddy is well on its way to being the best bot on the market. Now all we need is stability and afk reliability, then people can really enjoy the potential this bot is offering now, and what it could offer in the future.
If anyone else has any suggestions please leave a comment below. Help honrobuddy&gatherbuddy programmers understand what needs to be done to make this the best bot on the market.
Thank you for reading my post, and if you like what i'm doing be sure to plus rep.
I will update this as I find more errors.
FP issues solved in last update
7/13/2011
Bugs that I have come across in the recent patch
-------------------------------------------------------------------------
Bot is buggy on start up and some times does not start where it left off
Bot does not read your reputation to see if you can talk to a faction
IE: trys to buy food or drink from a target that is unfriendly.
Bot still gets disconnected with repopme error, this is a must fix it is ruining the botting experience for many
Features that still need to be added or fixed
----------------------------------------------------------------
meshes still need to be fixed
irc still not added
schedule system still not added
First, and foremost let me begin by saying that honorbuddy&Gatherbuddy are bots (as all of you know), but their is more to being a bot then doing your dirty work, it has to do it completely, and correctly.
In addition, their are many bots currently on the market that are available to use I will list a few and their comon issues.
Piroxbots: to expensive and hard to make profiles.
Aiobot: Automated questing bot, but runs in to walls and cant navigate correctly.
and lastly,
Honorbuddy& gatherbuddy: has a decent navigation system, but meshes need fixing, bot also tends to bug constantly while questing
IE: you start your bot, and after it gets to a quest, it tries to repeat the same step even though your profile is coded to go to the next after geting item x, or killing mob x times.
Last but not the very least, what honorbuddy and gatherbuddy need most.
Meshes: I understand that coding a bot is no simple task, but the fact of the matter is a bot is suposed to be like a (ro(bot) meaning, you set it to run, and walk away. with many mesh issues in the bot it has a hard time navigating in specific areas.
Irc monitoring: Irc is a really old form of communication that was used before im (instant messenger's) ever existed. So seeing as our competitor Pirox has a irc I think for Honorbuddy&gatherbuddy as a whole, from business to customer satisfaction, this is a must have.
Lastly, and probably most importantly.
A schedule area: Honorbuddy&Gatherbuddy already have a fantastic user friendly interface that both their main competitors pirox, and aio dont have so it cant hurt to add a scheduling system. This will allow user's to set a login and logout time, making the bot more like a human player.
The reason's for the few mentioned above.
Honorbuddy is well on its way to being the best bot on the market. Now all we need is stability and afk reliability, then people can really enjoy the potential this bot is offering now, and what it could offer in the future.
If anyone else has any suggestions please leave a comment below. Help honrobuddy&gatherbuddy programmers understand what needs to be done to make this the best bot on the market.
Thank you for reading my post, and if you like what i'm doing be sure to plus rep.
I will update this as I find more errors.
FP issues solved in last update
7/13/2011
Bugs that I have come across in the recent patch
-------------------------------------------------------------------------
Bot is buggy on start up and some times does not start where it left off
Bot does not read your reputation to see if you can talk to a faction
IE: trys to buy food or drink from a target that is unfriendly.
Bot still gets disconnected with repopme error, this is a must fix it is ruining the botting experience for many
Features that still need to be added or fixed
----------------------------------------------------------------
meshes still need to be fixed
irc still not added
schedule system still not added
Last edited: