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Themyscira 2.0 - A Warrior CC part of the Zeus suite

fpsware

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View attachment 8899

Version 2 of Themyscira is part of The One CC suite of CCs. It has been completely re-written from scratch utilising The One CC core library. It also uses Behaviour Tree logic instead of the old 'IF / ELSE' logic. This dramatically increases performance and maintainability. Themyscira features an advanced priority based casting system.

Themyscira is a multi-spec Warrior custom class. It supports all level ranges (level 1 - 80), it will work "out of the box" with no initial user configuration from level 1. Simply load it up and immediately start botting regardless of your level.

The following talent trees are supported; Arms, Fury. Currently, Protection tree is only partially supported. Themyscira uses the most appropriate spells and abilities based on your where the majority of your active spec talent points are spent.

Themyscira uses a new look UI, this is quite different from my previous UI in that almost all spell options are selected from a single drop down box. This should allow for a more user friendly configuration while offer more options for each spell without cluttering the UI with check boxes etc.

If a setting is disabled (you can't change it), it means this feature is either not fully supported or has been locked to a default setting while development continues.


ARMS - BATTLE STANCE
If you are Arms spec it is assumed you are using a two-handed weapon, Battle Stance will be used as your primary stance.


FURY - BERSERKER STANCE
If you are Fury spec it is assumed you are dual-wielding, Berserker Stance will be used as your primary stance. It will swap it Battle Stance to cast Charge if you don't have enough rage to use Intercept.
NB: Until at least level 50 I suggest you force Battle Stance.


STANCE - FORCEING A SPECIFIC STANCE
If you want to force the use of a specific stance you can do this from the Common tab, select the Stance drop down and select the stance you want to force. The default settings is automatic (see above dependant on your spec).


PULLING
Currently it will only pull with Charge or Intercept (Berserker stance). Additional pull options will be enabled / added shortly. If you are in Berserker stance and don't have enough rage to use Intercept it will swap to Battle stance and cast Charge. While in battle stance it will cast Rend (if enabled) and then swap back to Berserker stance.


THE UI

Common Settings Tab
View attachment 8580

Arms Settings Tab
View attachment 8584

Fury Settings Tab
View attachment 8585

Protection Settings Tab
View attachment 8586



DOWNLOAD LINK --> CLICK HERE <--
 
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Updates and Such [18 09 2010]

Known Bugs:
  • Plenty

Coming in the next build:
  • Stuff and things

Change Log:
  • Lots
 
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FAQ & Support

Need support or have an issue?
  1. Attach your HB log file.
  2. Be polite and considerate.
 
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I dont know if it only for me but in pvp, if I get pulled by anythings on mount, my warrior just try to keep going t'ill he die or escape.

And if my warrior attack the target A and while killing him a target B ( Which is range ) come and attack me, if I kill target A he just stand where he killed him, trying to mount up when target B still attack him. This occurs in pvp and pve.

( Sorry for my english, just ask if you dont understand somethings.)
 

Attachments

[15:52:47:912] Loading Honorbuddy 1.9.5 settings.
[15:52:50:905] Adding: Sap
[15:52:50:906] Adding: Stealth
[15:52:50:908] Adding: Vanish
[15:52:50:910] Spell book built
[15:52:52:846] Chose Hawker's Rogue 2.0 as your combat class!
[15:52:52:973] Character is a level 64 Rogue

Need I say anymore?
 
I was doing quest Ambermill investigation.

Got aggro from a mage that was sending fireballs at me.

I died just standing still taking the fireballs w/o trying to kill the mob.
 
I was doing quest Ambermill investigation.

Got aggro from a mage that was sending fireballs at me.

I died just standing still taking the fireballs w/o trying to kill the mob.


This is a bug I'm aware of, I've been looking into it for a while now and I've been finding it hard to replicate.
 
This is a bug I'm aware of, I've been looking into it for a while now and I've been finding it hard to replicate.

it replicates all the time now.

Trying to do "The Rescue" and if i'm lucky my lvl22 warrior gets a kill be4 dying.

Seems HB gets itself into more problems after each update.

Now it takes one step , stop...takes 1 step stop quite often and generates a bottish look for sure.
 
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I have been crashing a lot with the latest HB 1.6.1. Been told that it might be related to the CC. Anyone else here using this CC also crashing a lot ?

Will try to get a log when i crash again !
 
no crashing at all.

Only issues i've experienced is that it's passive when getting attacked by ranged weapons/spells

and

Smart Eat&Drink is bugged
 
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How do i get into the UI, CC config tells me no configuration for this cc.
 
I have been crashing a lot with the latest HB 1.6.1. Been told that it might be related to the CC. Anyone else here using this CC also crashing a lot ?

Will try to get a log when i crash again !

Its not the CC, its HB. I too have the crashing issue intermittently/

How do i get into the UI, CC config tells me no configuration for this cc.

You still have the default CC loaded, follow the instllation instructions.

This ^

Makes my warrior look very botty :<

Thanks for the useless information! Your post has been deleted until you can provide more information and a proper description of WTF you're talking about. How can I act on "it looks botish" when its working perfectly fine for everyone else?!

that's because you're using the default one.

The one included in HB download is not the same as this one.

Correct.
 
that's because you're using the default one.

The one included in HB download is not the same as this one.

I deleted the cc that comes with HB, all i have in there is themyscira.cs, config, shamwow, shadowstriker2, convalesce, olympus, zeus, dkcs, demonlock.cs. magecs and priest ..
dont know how to get screen shot of folder or i would attch...
 
I deleted the cc that comes with HB, all i have in there is themyscira.cs, config, shamwow, shadowstriker2, convalesce, olympus, zeus, dkcs, demonlock.cs. magecs and priest ..
dont know how to get screen shot of folder or i would attch...

well the thing is that themyscira is the standar warr class so that is prob overwriting, so delete everything except the ones you use, and from what i can see delete mage/priest/myscira


on topic: it seems that it has a problem with turning and getting close to mobs, lets say i pull 2 mobs they're hitting me from each side, it will try and him them, but due to well them being on each side of me, i cannot hit them.(log just says casting spell... )

if i pull 2 mobs on which is caster, i kill off the melee first, then it sometimes has a problem with moving to the caster(just spamming ; casting spell.....

although awesome class :)
 
it seems that it has a problem with turning and getting close to mobs, lets say i pull 2 mobs they're hitting me from each side, it will try and him them, but due to well them being on each side of me, i cannot hit them.(log just says casting spell... )

if i pull 2 mobs on which is caster, i kill off the melee first, then it sometimes has a problem with moving to the caster(just spamming ; casting spell.....

although awesome class :)

The caster problem is a known bug.

There appears to be an issue with HB resulting in it not facing the mob properly, I've addressed this time and time again, I thought it was fixed for good but still appears to be an issue. I'll look into it again.
 
I deleted the cc that comes with HB, all i have in there is themyscira.cs, config, shamwow, shadowstriker2, convalesce, olympus, zeus, dkcs, demonlock.cs. magecs and priest ..
dont know how to get screen shot of folder or i would attch...


Try removed ALL CCs from the CustomClasses folder in HB. Extract the contents of the ZIP file and run HB. Let me know how that goes.
 
The caster problem is a known bug.

There appears to be an issue with HB resulting in it not facing the mob properly, I've addressed this time and time again, I thought it was fixed for good but still appears to be an issue. I'll look into it again.

thx alot :)
 
I got 3x aggro in a cave.

Casting Intimidating shout.

2 mobs runs in fear and i kill the one who stays.

What happens next is that cc decides to pull a 4th mob resulting in another 3x situation when Int. shout fades on the other 2.

After further testing it seems that it does not re-enable fighting the mob when it comes back after intimidating shout has faded.
 
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