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The weeping hollow adventure

spaceitout

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Joined
Apr 28, 2014
Messages
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It is just a simple "move-to" profile.

* only used parts of the path_kill_weeping_hollow code from the Community Bounties ...

<Profile>

<Name>THE WEEPING HOLLOW</Name>

<KillMonsters>True</KillMonsters>

<PickupLoot>True</PickupLoot>

<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />

<TargetBlacklists>
<TargetBlacklist actorId="114622" name="Tyrael" />
</TargetBlacklists>

<Order>

<!-- lets give it some time -->
<WaitTimer questId="1" stepId="1" waitTime="5000"/>

<!-- return to town -->
<If condition="not Me.IsInTown">
<WaitTimer questId="1" stepId="1" waitTime="250"/>
<UseTownPortal questId="1" stepId="1" />
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</If>

<!-- town run + waypoint -->
<If condition="Me.IsInTown">
<WaitTimer questId="1" stepId="1" waitTime="250"/>
<ForceTownRun questId="1"/>
<WaitTimer questId="1" stepId="1" waitTime="250"/>
<UseWaypoint questId="1" waypointNumber="6" />
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</If>

<!-- Fixed Path Kill on Weeping Hollow Bounty Code Used -->

<If condition="CurrentLevelAreaId == 19954">
<!-- lets give it some time -->
<WaitTimer questId="1" stepId="1" waitTime="5000"/>

<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" lootRadius="200" killRadius="200" />

<SafeMoveTo pathPrecision="10" questId="1" x="2869" y="2369" />
<SafeMoveTo pathPrecision="10" questId="1" x="2682" y="2297" />
<SafeMoveTo pathPrecision="10" questId="1" x="2543" y="2178" />
<SafeMoveTo pathPrecision="10" questId="1" x="2595" y="1983" />
<SafeMoveTo pathPrecision="10" questId="1" x="2816" y="2222" />
<SafeMoveTo pathPrecision="10" questId="1" x="2947" y="2281" />
<SafeMoveTo pathPrecision="10" questId="1" x="3029" y="2075" />
<SafeMoveTo pathPrecision="10" questId="1" x="2942" y="1887" />
<SafeMoveTo pathPrecision="10" questId="1" x="2858" y="2146" />
<SafeMoveTo pathPrecision="10" questId="1" x="2770" y="2042" />
<SafeMoveTo pathPrecision="10" questId="1" x="2809" y="1860" />
<SafeMoveTo pathPrecision="10" questId="1" x="2564" y="1976" />
<SafeMoveTo pathPrecision="10" questId="1" x="2425" y="2097" />
<SafeMoveTo pathPrecision="10" questId="1" x="2192" y="2038" />
<SafeMoveTo pathPrecision="10" questId="1" x="2317" y="1885" />
<SafeMoveTo pathPrecision="10" questId="1" x="2320" y="1719" />
<SafeMoveTo pathPrecision="10" questId="1" x="2463" y="1677" />
<SafeMoveTo pathPrecision="10" questId="1" x="2571" y="1866" />
<SafeMoveTo pathPrecision="10" questId="1" x="2445" y="1925" />
<SafeMoveTo pathPrecision="10" questId="1" x="2428" y="1798" />
</If>

<!-- return to town -->
<If condition="not Me.IsInTown">
<WaitTimer questId="1" stepId="1" waitTime="250"/>
<LogMessage questId="1" output="LET SEE IF WE CAN RETURN TO TOWN ..." />
<UseTownPortal questId="1" stepId="1" />
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</If>

<!-- leave game from town -->
<If condition="Me.IsInTown">
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
<LeaveGame reason="RELOADING" stayInParty="True" />
</If>

</Order>

</Profile>

- Have Fun , Enjoy !
 

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