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The ultimate Loot rules, Fan Favourite

kevilay

New Member
Joined
Jun 15, 2012
Messages
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3
Hey guys, I think its time I contribute back to the community :) I am planning on making a highly detailed loot rules that includes salvaging. Im posting here because I dont know every good item in the game and what its worth. I have started a loot rule, but want to make sure none of us are missing and valuable items. So please post here everything you wish for me to include in the loot rules and Ill make it happen. I'm trying to shoot for items that sell for 500k+ (quickly for 500k). So feel free to Post any items here, by name stats w/e you want and Ill make it a rule.

Ie
Rare Bow
950+DPS
100+Dex
+1 Socket

The most posts the better it will be :)
 
To be honest, Ive only had 1 decent legendary drop "Helm of Command" and maybe 2-3 Rare ammy/rings. I don't believe any weapons/gear apart from those (which are super rare) drop in act 1.
 
They should now with the changes. Im looking to catch rare rings/ammy/gloves that could be worth alot
 
If you would, try to create a loot rule includes ALL ilvl 63 rares, plans and legendaries. That will be great!
 
i got Ivory tower (SHield) and String of Ears (19% of 20% so close to perf melee dmg reduction) From act 1 so some good stuff can drop yes
 
Enjoy:

Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Testing Rules.." useRoundedValues="true">
    
	<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

	<Categories>
	
		<Category ruleType="PickUp">  <!-- LETS LOOT -->
      
			<ItemRule itemName="Gold" stack="100" />
            
			<ItemRule itemName="Page of*" stack="1" />
			<ItemRule itemName="Tome of*" stack="1" />
            
			<ItemRule itemName="Flawless Square*" stack="1" />
            
			<ItemRule itemName="*Plan:*" />
			<ItemRule itemName="*Design:*" />
            
            <ItemRule description="PickUP - Blues equal or greater then ilvl 59">
				<StatRules>
					<Rule stat="Level" minValue="59" quality="Magic1" />
				</StatRules>
			</ItemRule>
			
		</Category>

		<Category ruleType="Keep"> <!-- LETS STASH -->
			<ItemRule itemName="Page of*" stack="1" />
			<ItemRule itemName="Tome of*" stack="1" />
            
			<ItemRule itemName="*Flawless Square*" stack="1" />
            
			<ItemRule itemName="*Plan:*" />
			<ItemRule itemName="*Design:*" />
			

			<ItemRule itemName="Iridescent Tear" />
			<ItemRule itemName="Exquisite Essence" />
			<ItemRule itemName="Encrusted Hoof" />
			<ItemRule itemName="Wishful Essence" />

      
			<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
				<StatRules>
					<Rule stat="DPS" minValue="1200" quality="Magic1" />
					<Rule stat="DPS" minValue="1100" quality="Rare4" />
				</StatRules>
			</ItemRule>

			<ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
				<StatRules>
					<Rule stat="DPS" minValue="1000" quality="Magic1" />
					<Rule stat="DPS" minValue="900" quality="Rare4" />
				</StatRules>
			</ItemRule>

            <ItemRule itemBaseType="Weapon" description="STASH - Rare Weapons over 61 with a socket">
				<StatRules>
					<Rule stat="Level" minValue="61" quality="Rare4" />
					<Rule stat="Sockets" minValue="1" quality="Rare4" />
				</StatRules>
			</ItemRule>			
                        
			<ItemRule itemBaseType="Armor" description="Rare armor">
				<StatRules>
					<Rule stat="Intelligence" minValue="140" quality="Rare4" />
					<Rule stat="Vitality" minValue="140" quality="Rare4" />
					<Rule stat="Dexterity" minValue="140" quality="Rare4" />
					<Rule stat="Strength" minValue="140" quality="Rare4" />
					<Rule stat="ResistAll" minValue="50" quality="Rare4" />
					<Rule stat="Sockets" minValue="1" quality="Rare4" />
				</StatRules>
			</ItemRule>
      
			<ItemRule itemBaseType="Jewelry" description="Rare jewelry">
				<StatRules>
					<Rule stat="Intelligence" minValue="80" quality="Rare4" />
					<Rule stat="Vitality" minValue="80" quality="Rare4" />
					<Rule stat="Dexterity" minValue="80" quality="Rare4" />
					<Rule stat="Strength" minValue="80" quality="Rare4" />
					<Rule stat="ResistAll" minValue="30" quality="Rare4" />
					<Rule stat="AttackSpeedPercent" minValue="14" quality="Rare4" />
					<Rule stat="Sockets" minValue="1" quality="Rare4" />
				</StatRules>
			</ItemRule>

			<ItemRule ruleType="Keep" description="Legendary">
				<StatRules>
					<Rule quality="Legendary" />
				</StatRules>
			</ItemRule>				
		</Category>
		
        <Category ruleType="Salvage">
			<ItemRule description="Salvage iLvl 59 gear">
				<StatRules>
					<Rule stat="Level" minValue="59" quality="Magic1" />
				</StatRules>
			</ItemRule>
		</Category>	
        
	</Categories>

</ItemRules>
 
Found a decent 1H sword with 140 dex and 1050ish dps and it dropped in A1 so it is possible, just really rare
 
To be honest, Ive only had 1 decent legendary drop "Helm of Command" and maybe 2-3 Rare ammy/rings. I don't believe any weapons/gear apart from those (which are super rare) drop in act 1.


I have my loot rules set up to get 20%+ gf/mf blues and higher as well as 900+ dps weapons and a bunch of random other items. They drop pretty consistently and sell for a decent chunk of change.
 
Any item with a combination of stats either: Crit + Critical Hit damage / Attack Speed + Critical Hit damage / Crit + Attack Speed or Crit + Allres / Attack Speed + Allres / Critical Hit damage + Allres

And ring with mainstat over 80 and Attack speed over 7 / crit over 3 / Life on Hit over 275 / Allres over 40
Any amulet with mainstat over 110 and Attack speed over 7 / crit over 5 / Life on Hit over 450 / Allres over 40

Any 1h with DPS over 700 and Life on hit over 400.
Any rare 1h with DPS over 850
Any magic 1h with DPS over 925

Any 2h with DPS over 1275
Any rare bow / xbow with DPS over 970
Any magic bow / xbow with DPS over 1075

Any ilvl 62-63 shield with crit over 7 or allres over 60 + Str or Dex over 80 vit over 80

Any helm with crit over 3.5 + Socket and str over 80 / dex over 100 / int over 120 (str over 80 is as rare as int over 120 on helm, helms seem to get higher int bonuses then str)
Any boots ilvl 62-63 with 11+ Movespeed and Allres over 45 with a mainstat over 80.
Any gloves with attack speed over 8 and mainstat over 80 + vit or allres
Any bracers with crit over 4, allres over 45, mainstat over 90.

Any legendary
Tomes of secret
All gold piles over 125
 
Honestly i would have it look for trending stat combinations, like STR + VIT (both with a combined number of 200 ie 150 str and 60 vit = 210), DEX + VIT, WIZ + VIT, Crit chance + crit damage, All resist + main stat (STR DEX WIZ) I would set up an algorithm that looks at the stats and assigns the item a number 1-100 and it could look like this
1 point of STR = 1 IVP (item value point)
1 INT = 1 IVP
1DEX = 1 IVP
All Resists = 1
1% crit chance = 12 IVP
1% crit dmg = 2 IVP
Then when certain item attribute combos show up they get a better multiplier
STR + VIT = X1.5
Crit Chance + crit DMG = 2X
All resists over 70 = X1.5
so for example if we had a ammy that gave us 78 str, 152 DEX, 48 Vit, and 4.5% crit
78 + 48 = 126
152 + 48 = 200 X1.5 because Dex + Vit is higher than STR + vit
300 + 48 = 348 (add in the str)
4.5 * 12 = 54 (calculate IVP for crit)
348 + 54 = 402 (final score)

The tricky part to using this method is finding the correct multiplier to accurately represent the need for items with those stat combinations.
 
I am looking forward to what you come up with. I will want to expand on them because I think you will be leaving many items that have value. If an item can sell for 10k easily then it should be stashed imo, but maybe I am just a pack rat.
 
To make things easy, you should just loot all Rares and Legendaries... In all reality, the time it takes to vendor/blacksmith magic/shitty rares and gems isn't worth the 100+ GPH hit you're going to take for doing so. It'll take over 24 hours to fill your stash and by that time you can just ID the items yourself.
 
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