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THE TEMPLAR's QUEST

so you like ? - did it work for you ?

  • yes!

    Votes: 0 0.0%
  • no?

    Votes: 0 0.0%
  • meh...

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

spaceitout

New Member
Joined
Apr 28, 2014
Messages
163
Reaction score
3
THE TEMPLAR's QUEST

You need to have beat mathael and finished the game ...
you should now talk to the templar and preload the quest ...
double check your trinity objects container rules ...


Have Fun !
Best Of Luck , ...
" it has only been tested semi-afk for about a hour or so "

setup1.webp setup2.webp

<Profile>
<Name>THE TEMPLAR'S QUEST</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams quest="273408" step="3" act="A5" resumeFromSave="False" isPrivate="True" numGames="-1" />
<TargetBlacklists> <TargetBlacklist actorId="114622" /> </TargetBlacklists>
<Order>
<WaitTimer questId="1" stepId="1" waitTime="2000"/>
<TrinityMaxDeaths questId="1" max="1" />
<If condition="Me.IsInTown and ActorExistsAt(191492, Me.Position.X, Me.Position.Y, Me.Position.Z, 50)">
<TakeTownPortal questId="1" stepId="1" />
</If>
<TrinityTownRun minFreeBagSlots="20" minDurabilityPercent="20" />
<ToggleTargeting questId="1" combat="False" looting="False" lootRadius="1" killRadius="1" />
<While condition="CurrentLevelAreaId == 270011" >
<LogMessage questId="1" stepId="1" output="looks like we are already at the survivors' enclave" />
<SafeMoveTo questId="1" stepId="1" x="560" y="545" z="3" pathPrecision="5" pathPointLimit="250" statusText="left,right,left" />
<SafeMoveTo questId="1" stepId="1" x="575" y="545" z="3" pathPrecision="5" pathPointLimit="250" statusText="right,left,right" />
<LogMessage questId="1" stepId="1" output="... lets try and see what this guy has been up to ?" />
<MoveToActor questId="273408" stepId="3" x="583" y="548" z="3" actorId="4538" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="... o'really , well lets go have a look around" />
<MoveToActor questId="273408" stepId="3" x="583" y="548" z="3" actorId="365059" interactRange="15" isPortal="True" destinationWorldId="-1" pathPrecision="5" pathPointLimit="250" />
</While>
<If condition="CurrentLevelAreaId==276513">
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="100" />
<SafeMoveTo questId="273408" stepId="3" x="883" y="907" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="913" y="908" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="933" y="908" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="931" y="868" z="10" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="927" y="804" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="922" y="826" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" x="925" y="820" z="0" actorId="239207" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="... o'really , well lets go have a look around" />
<SafeMoveTo questId="273408" stepId="3" x="884" y="821" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="885" y="784" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="833" y="785" z="10" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="833" y="837" z="20" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" actorId="273323" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="open says me" />
<MoveToMapMarker questId="273408" stepId="3" x="824" y="837" z="20" markerNameHash="-748823538" actorId="175482" interactRange="15" pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="-1" statusText="tada!" />
<SafeMoveTo questId="273408" stepId="3" x="754" y="451" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="787" y="449" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="817" y="446" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="853" y="443" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="890" y="447" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="924" y="442" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="926" y="409" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="940" y="405" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" actorId="273323" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="open says me" />
<SafeMoveTo questId="273408" stepId="3" x="936" y="368" z="5" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="900" y="362" z="15" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="904" y="335" z="15" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" actorId="273323" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="open says me" />
<SafeMoveTo questId="273408" stepId="3" x="905" y="311" z="15" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" x="902" y="301" z="15" actorId="264734" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="... o'really , well lets go have a look around" />
<SafeMoveTo questId="273408" stepId="3" x="858" y="302" z="20" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="817" y="303" z="20" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="779" y="301" z="25" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" x="775" y="302" z="25" actorId="248541" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText=".. wait , what the BEEP is going on here ?" />
<SafeMoveTo questId="273408" stepId="3" x="815" y="302" z="20" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="774" y="301" z="25" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="782" y="352" z="25" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="750" y="356" z="25" pathPrecision="5" pathPointLimit="250" statusText="" />
<LogMessage questId="1" output="WE SHOULD SEE IF WE CAN RETURN TO TOWN" />
<UseTownPortal questId="1" stepId="1" />
</If>
<If condition="Me.IsInTown">
<WaitTimer questId="1" waitTime="1000" />
<LogMessage output="WE MUST HAVE MADE IT BACK TO TOWN , LETS TRY ENDING THE PROFILE" />
<LeaveGame reason="RELOADING" stayInParty="True" />
<WaitTimer questId="1" waitTime="3000" />
</If>
</Order>
</Profile>

NOTE : it seems if you finish the quest , you will then loose the quest ...
 

Attachments

Last edited:
this profile is decent for reuseable part farming. salvage those white stuff or grey stuff for reuseable for crafting augh or etc item. came in handy.
 
It doesn't work.
Couldn't click NPCs in the temple. And din't pick a weapon rack next to bookshelves.

In addition, in my opinion, left the game immediately after all reusable parts in the temple instead of battle with templers.

Sorry for my bad English T.T...
 
It doesn't work for me and I already tried it several times. I'm not sure there was some changes after 2.3 patch, but anyway this profile needs to update.
 
Hello,

Thanks for the profile but it doesn't seem to work. He can't launch the quest, all he does is trying to talk to the templar but never start the quest. Even if you start by hand the quest, inside "Secret Templar Stronghold" zone he won't talk to the first quest giver to open the doors.
 
Hello,

Thanks for the profile but it doesn't seem to work. He can't launch the quest, all he does is trying to talk to the templar but never start the quest. Even if you start by hand the quest, inside "Secret Templar Stronghold" zone he won't talk to the first quest giver to open the doors.

Profile is more than 1y old, you expected it to work?
 
Well, i try, i comment, that's the way it works :)
Since its by far the best method to farm crafting mat yeah i put hopes in this profile even if i knew it was old and may not work (even if quest didn't change).
 
the damn quest NPC have all the same ID...
i can't geht the bot talk to the Inquisitor for the last Quest step...
 
Last edited:
can someone please fix this for 2.4? got the checkpoint in campaign with the quest open but the bot can't run
 
im looking into updating this to recent trinity...sadly now this wont be till next week...rl has got in the way
 
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