spaceitout
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- Joined
- Apr 28, 2014
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THE TEMPLAR's QUEST
You need to have beat mathael and finished the game ...
you should now talk to the templar and preload the quest ...
double check your trinity objects container rules ...
Have Fun !
Best Of Luck , ... " it has only been tested semi-afk for about a hour or so "
NOTE : it seems if you finish the quest , you will then loose the quest ...
You need to have beat mathael and finished the game ...
you should now talk to the templar and preload the quest ...
double check your trinity objects container rules ...
Have Fun !
Best Of Luck , ... " it has only been tested semi-afk for about a hour or so "


<Profile>
<Name>THE TEMPLAR'S QUEST</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams quest="273408" step="3" act="A5" resumeFromSave="False" isPrivate="True" numGames="-1" />
<TargetBlacklists> <TargetBlacklist actorId="114622" /> </TargetBlacklists>
<Order>
<WaitTimer questId="1" stepId="1" waitTime="2000"/>
<TrinityMaxDeaths questId="1" max="1" />
<If condition="Me.IsInTown and ActorExistsAt(191492, Me.Position.X, Me.Position.Y, Me.Position.Z, 50)">
<TakeTownPortal questId="1" stepId="1" />
</If>
<TrinityTownRun minFreeBagSlots="20" minDurabilityPercent="20" />
<ToggleTargeting questId="1" combat="False" looting="False" lootRadius="1" killRadius="1" />
<While condition="CurrentLevelAreaId == 270011" >
<LogMessage questId="1" stepId="1" output="looks like we are already at the survivors' enclave" />
<SafeMoveTo questId="1" stepId="1" x="560" y="545" z="3" pathPrecision="5" pathPointLimit="250" statusText="left,right,left" />
<SafeMoveTo questId="1" stepId="1" x="575" y="545" z="3" pathPrecision="5" pathPointLimit="250" statusText="right,left,right" />
<LogMessage questId="1" stepId="1" output="... lets try and see what this guy has been up to ?" />
<MoveToActor questId="273408" stepId="3" x="583" y="548" z="3" actorId="4538" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="... o'really , well lets go have a look around" />
<MoveToActor questId="273408" stepId="3" x="583" y="548" z="3" actorId="365059" interactRange="15" isPortal="True" destinationWorldId="-1" pathPrecision="5" pathPointLimit="250" />
</While>
<If condition="CurrentLevelAreaId==276513">
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="100" />
<SafeMoveTo questId="273408" stepId="3" x="883" y="907" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="913" y="908" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="933" y="908" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="931" y="868" z="10" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="927" y="804" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="922" y="826" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" x="925" y="820" z="0" actorId="239207" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="... o'really , well lets go have a look around" />
<SafeMoveTo questId="273408" stepId="3" x="884" y="821" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="885" y="784" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="833" y="785" z="10" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="833" y="837" z="20" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" actorId="273323" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="open says me" />
<MoveToMapMarker questId="273408" stepId="3" x="824" y="837" z="20" markerNameHash="-748823538" actorId="175482" interactRange="15" pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="-1" statusText="tada!" />
<SafeMoveTo questId="273408" stepId="3" x="754" y="451" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="787" y="449" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="817" y="446" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="853" y="443" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="890" y="447" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="924" y="442" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="926" y="409" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="940" y="405" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" actorId="273323" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="open says me" />
<SafeMoveTo questId="273408" stepId="3" x="936" y="368" z="5" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="900" y="362" z="15" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="904" y="335" z="15" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" actorId="273323" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="open says me" />
<SafeMoveTo questId="273408" stepId="3" x="905" y="311" z="15" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" x="902" y="301" z="15" actorId="264734" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="... o'really , well lets go have a look around" />
<SafeMoveTo questId="273408" stepId="3" x="858" y="302" z="20" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="817" y="303" z="20" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="779" y="301" z="25" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" x="775" y="302" z="25" actorId="248541" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText=".. wait , what the BEEP is going on here ?" />
<SafeMoveTo questId="273408" stepId="3" x="815" y="302" z="20" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="774" y="301" z="25" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="782" y="352" z="25" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="750" y="356" z="25" pathPrecision="5" pathPointLimit="250" statusText="" />
<LogMessage questId="1" output="WE SHOULD SEE IF WE CAN RETURN TO TOWN" />
<UseTownPortal questId="1" stepId="1" />
</If>
<If condition="Me.IsInTown">
<WaitTimer questId="1" waitTime="1000" />
<LogMessage output="WE MUST HAVE MADE IT BACK TO TOWN , LETS TRY ENDING THE PROFILE" />
<LeaveGame reason="RELOADING" stayInParty="True" />
<WaitTimer questId="1" waitTime="3000" />
</If>
</Order>
</Profile>
<Name>THE TEMPLAR'S QUEST</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams quest="273408" step="3" act="A5" resumeFromSave="False" isPrivate="True" numGames="-1" />
<TargetBlacklists> <TargetBlacklist actorId="114622" /> </TargetBlacklists>
<Order>
<WaitTimer questId="1" stepId="1" waitTime="2000"/>
<TrinityMaxDeaths questId="1" max="1" />
<If condition="Me.IsInTown and ActorExistsAt(191492, Me.Position.X, Me.Position.Y, Me.Position.Z, 50)">
<TakeTownPortal questId="1" stepId="1" />
</If>
<TrinityTownRun minFreeBagSlots="20" minDurabilityPercent="20" />
<ToggleTargeting questId="1" combat="False" looting="False" lootRadius="1" killRadius="1" />
<While condition="CurrentLevelAreaId == 270011" >
<LogMessage questId="1" stepId="1" output="looks like we are already at the survivors' enclave" />
<SafeMoveTo questId="1" stepId="1" x="560" y="545" z="3" pathPrecision="5" pathPointLimit="250" statusText="left,right,left" />
<SafeMoveTo questId="1" stepId="1" x="575" y="545" z="3" pathPrecision="5" pathPointLimit="250" statusText="right,left,right" />
<LogMessage questId="1" stepId="1" output="... lets try and see what this guy has been up to ?" />
<MoveToActor questId="273408" stepId="3" x="583" y="548" z="3" actorId="4538" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="... o'really , well lets go have a look around" />
<MoveToActor questId="273408" stepId="3" x="583" y="548" z="3" actorId="365059" interactRange="15" isPortal="True" destinationWorldId="-1" pathPrecision="5" pathPointLimit="250" />
</While>
<If condition="CurrentLevelAreaId==276513">
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="100" />
<SafeMoveTo questId="273408" stepId="3" x="883" y="907" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="913" y="908" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="933" y="908" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="931" y="868" z="10" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="927" y="804" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="922" y="826" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" x="925" y="820" z="0" actorId="239207" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="... o'really , well lets go have a look around" />
<SafeMoveTo questId="273408" stepId="3" x="884" y="821" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="885" y="784" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="833" y="785" z="10" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="833" y="837" z="20" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" actorId="273323" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="open says me" />
<MoveToMapMarker questId="273408" stepId="3" x="824" y="837" z="20" markerNameHash="-748823538" actorId="175482" interactRange="15" pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="-1" statusText="tada!" />
<SafeMoveTo questId="273408" stepId="3" x="754" y="451" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="787" y="449" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="817" y="446" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="853" y="443" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="890" y="447" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="924" y="442" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="926" y="409" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="940" y="405" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" actorId="273323" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="open says me" />
<SafeMoveTo questId="273408" stepId="3" x="936" y="368" z="5" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="900" y="362" z="15" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="904" y="335" z="15" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" actorId="273323" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="open says me" />
<SafeMoveTo questId="273408" stepId="3" x="905" y="311" z="15" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" x="902" y="301" z="15" actorId="264734" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText="... o'really , well lets go have a look around" />
<SafeMoveTo questId="273408" stepId="3" x="858" y="302" z="20" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="817" y="303" z="20" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="779" y="301" z="25" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="273408" stepId="3" x="775" y="302" z="25" actorId="248541" interactRange="15" pathPrecision="5" pathPointLimit="250" statusText=".. wait , what the BEEP is going on here ?" />
<SafeMoveTo questId="273408" stepId="3" x="815" y="302" z="20" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="774" y="301" z="25" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="782" y="352" z="25" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="273408" stepId="3" x="750" y="356" z="25" pathPrecision="5" pathPointLimit="250" statusText="" />
<LogMessage questId="1" output="WE SHOULD SEE IF WE CAN RETURN TO TOWN" />
<UseTownPortal questId="1" stepId="1" />
</If>
<If condition="Me.IsInTown">
<WaitTimer questId="1" waitTime="1000" />
<LogMessage output="WE MUST HAVE MADE IT BACK TO TOWN , LETS TRY ENDING THE PROFILE" />
<LeaveGame reason="RELOADING" stayInParty="True" />
<WaitTimer questId="1" waitTime="3000" />
</If>
</Order>
</Profile>
NOTE : it seems if you finish the quest , you will then loose the quest ...
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