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The Short Man's Finger Misbehaving

macaw2000

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Oct 16, 2012
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Diablo Buddy has been doing a lot of standing around when I swap in a Short Man's Finger. Running the GreaterRift profile on a Witch Doctor. It seems like when the Gargantuan splits into three smaller ones, the bot is assuming greater line-of-site than reality. I haven't dug into the code yet. Anyone else seeing this?
 
Hi, Macaw2000, and thanks for the log.

Please try updating your Trinity to the '.45 version, and see if the problem persists.


If no joy, please report this issue (with a fresh full log) to the Trinity Support thread.

cheers,
chinajade
 
Hi, Macaw2000, and thanks for the log.

Please try updating your Trinity to the '.45 version, and see if the problem persists.


If no joy, please report this issue (with a fresh full log) to the Trinity Support thread.

cheers,
chinajade

Hi chinajade,

I updated to the new Trinity and ran again. Attached is a new log file.

As soon as it got to a pack that was not close enough, the bot jogged back and forth quickly but never attacked. If I swap out the Short Man's Finger (which then uses a single gargantuan), it behaved well. The problem is that every top-200 Witch Doctor uses Short Man's Finger so it's been difficult for me to gear around that item. It seems the bot tries to keep max distance from a mob and assumes the dogs and gargantuans will attack but they don't. Eventually the greater rift just times out or a mob wanders close enough.
 

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Woops just saw your note on posting in trinity support thread. I'll head there.
 
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