What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Aprosule

New Member
Joined
Jan 28, 2013
Messages
84
StormBuddyBETA Bug Reporting (The Red Text Thread)

I will be keeping this up-to-date as I find new errors and errors are reported to be fixed. This is to help keep it all organized because flumi gets mad when things aren't organized and NoExcuses gets super productive when everything is in a list.

Current Build: StormbuddyBETA 0.2.671.95

1)
 
Last edited:
I'm reserving the second post in the case that at a later date I exceed the text limit for a report.
 
Bug two is already fixed.
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index.
For bug one and three we need the full log file.
 
A short update:
Bug 2-5 should be fixed with the next patch.
Let us know, if this still happens.
Patch will follow soon.
 
A short update:
Bug 2-5 should be fixed with the next patch.
Let us know, if this still happens.
Patch will follow soon.

Archiving old version

Current Build: StormBuddyBETA.exe v.0.2.547.81

1) This occurred just as I loaded into Garden of Terror map as Rehgar:
No visible effect on bot routine.
Code:
Map Changed to Garden of Terror (GardenOfTerror)
Current game is loading... waiting....
Current game is loading... waiting....
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.8NDCmI\&F7F6h1f9kvtfu;2s%!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.Pulsators.InGamePulsator.8NDCmI\&F7F6h1f9kvtfu;2s%!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.yxXb(rK"z}#7E}I~Q$J0IiNz".8NDCmI\&F7F6h1f9kvtfu;2s%!.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.**​‪​‫‬‬****‬*‬​‬‬‫‫‎*(Boolean )
   at Buddy.Coroutines.Coroutine.*‪‪‫‏‫*‏***‎‏**​‪**‪‪*‫*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()

2) This occurs on Garden of Terror whenever the bot hearths back to the nexus to heal. I assume it's trying to read the health of the character:
Small hang before bot leaves the nexus after getting full health.
Code:
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.*‪‪‫‏‫*‏***‎‏**​‪**‪‪*‫*()
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.‎‎​‫‪**​**‏‪‪*​‪‪*​*‏**()
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.8NDCmI\&F7F6h1f9kvtfu;2s%!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.Pulsators.InGamePulsator.8NDCmI\&F7F6h1f9kvtfu;2s%!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.yxXb(rK"z}#7E}I~Q$J0IiNz".8NDCmI\&F7F6h1f9kvtfu;2s%!.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.**​‪​‫‬‬****‬*‬​‬‬‫‫‎*(Boolean )
   at Buddy.Coroutines.Coroutine.*‪‪‫‏‫*‏***‎‏**​‪**‪‪*‫*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()

3) Battlefield of Eternity when Enyo Dies and goes into his Archangel's Wrath form:
Slight delay in actual action taken. Didn't stop the bot from attacking enemy heroes in current lane.
Code:
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.@;6go N\[ @w\[<\]/YsEexplD\*$.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.8NDCmI\&F7F6h1f9kvtfu;2s%!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.Pulsators.InGamePulsator.8NDCmI\&F7F6h1f9kvtfu;2s%!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.yxXb(rK"z}#7E}I~Q$J0IiNz".8NDCmI\&F7F6h1f9kvtfu;2s%!.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.**​‪​‫‬‬****‬*‬​‬‬‫‫‎*(Boolean )
   at Buddy.Coroutines.Coroutine.*‪‪‫‏‫*‏***‎‏**​‪**‪‪*‫*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()

4) After the Johanna killed the Grave Golem on Haunted Mines she stood in place and I had to manually hearth when the AFK warning appeared:
Possible autokick for the bot.
Code:
No Red Text, but important enough to fix.

5) Occurred on Cursed Hollow following the first talent placement and laning:
Caused the game to crash.
Code:
Pulse Monitor detected very long pulse time of 00:00:10.0355613. Restarting the bot in case of deadlocks.
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.ExecuteInternal(Boolean inject, Int32 timeout)
   at GreyMagic.Executor.Execute(Byte[] bytes)
   at GreyMagic.CachedCall.CallInjected64ROP[T](IntPtr address, Object[] args)
   at GreyMagic.ExternalProcessMemory.CallInjected64ROP[T](IntPtr address, Object[] args)
   at Stormbuddy.Game.GameManager.get_CameraView()
   at Stormbuddy.Game.GameManager.WorldToScreen(Vector3 position)
   at Stormbuddy.Game.Win32.RemoteInput.MoveMouse(Vector3 worldPosition, Boolean& wasClippedToClientBounds)
   at Stormbuddy.Game.Win32.RemoteInput.MoveMouseAndClick(Vector2 targetLocation, Boolean& wasClippedToClientBounds, Boolean isLeftClick)
   at Stormbuddy.Game.OrderManager.Move(Vector2 targetLocation, Boolean& wasClippedToClientBounds, Boolean isRelativeLocation)
   at Stormbuddy.Bot.Navigation.DefaultNavigationProvider.8NDCmI\&F7F6h1f9kvtfu;2s%!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.Navigation.Navigator.8NDCmI\&F7F6h1f9kvtfu;2s%!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.A;|FvW{{gcV0#?;7KR9i2T"n.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.8NDCmI\&F7F6h1f9kvtfu;2s%!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.Pulsators.InGamePulsator.8NDCmI\&F7F6h1f9kvtfu;2s%!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.yxXb(rK"z}#7E}I~Q$J0IiNz".8NDCmI\&F7F6h1f9kvtfu;2s%!.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.**​‪​‫‬‬****‬*‬​‬‬‫‫‎*(Boolean )
   at Buddy.Coroutines.Coroutine.*‪‪‫‏‫*‏***‎‏**​‪**‪‪*‫*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()

Exception occured during pulse: System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.ExecuteInternal(Boolean inject, Int32 timeout)
   at GreyMagic.Executor.GrabFrame()
   at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
   at Buddy.GameEngine.CoroutinePulsable.Pulse()
Exception while pulsing Stormbuddy.Bot.Pulsators.OutOfGamePulsatorSystem.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.ExecuteInternal(Boolean inject, Int32 timeout)
   at GreyMagic.Executor.GrabFrame()
   at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
   at Buddy.GameEngine.CoroutinePulsable.Pulse()
   at Buddy.GameEngine.Pulsator.Pulse()

Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
 
Updated for a crash with the latest version at #1
 
Last edited:
Updated with recurring red text at the start of games on #2
 
Last edited:
1) This occurred just as I loaded into Garden of Terror map as Rehgar:
No visible effect on bot routine.

2) Infernal Shrines as Kerrigan after the map loaded in:
Picked the talent then laned as usual. Nothing irregular.

1) Game crashed when I got up to go watch Anime so I didn't see what exactly happened:
Should probably look into this.
Stormbuddy 11452 2015-10-18-19.39.37.txt
For the other 2 random crash logs we still searching.

Should be fixed with the next patch.


3) On Blackheart's Bay it seems that it wanted to attack a tower or something but got confused.
It smacked a minion then left to hunt coins.
We need please always the full Log-file.
 
Stormbuddy 8196 2015-10-18-20.10.53.txt
Stormbuddy 1972 2015-10-19-00.06.08.txt
3) On Blackheart's Bay it seems that it wanted to attack a tower or something but got confused.
It smacked a minion then left to hunt coins.

Should also fixed with the next patch.
 
Should also fixed with the next patch.

Archiving old post

Current Build: StormbuddyBETA 0.2.558.82

1) Game crashed when I got up to go watch Anime so I didn't see what exactly happened:
Should probably look into this.
View attachment 190854
View attachment 190868
View attachment 190870

2) Infernal Shrines as Kerrigan after the map loaded in:
Picked the talent then laned as usual. Nothing irregular.
Code:
Map Changed to Infernal Shrines (InfernalShrines)
Current game is loading... waiting....
Current game is loading... waiting....
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Stormbuddy.Bot.CommonBehaviors.P/G~GyahOh\]zAOd-7\,:3q)xN!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.CommonBehaviors.L l\]n!F=f/I'asN}N\]j)"lBp#.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.DefaultRoutine.DefaultCombatRoutine.CLp"Y_xE^\&j\,:8>c'c 1<PE`%.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.CommonBehaviors.CLp"Y_xE^\&j\,:8>c'c 1<PE`%.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.6!2|BeO7bZRP$THmH\,Ksmr`\\".()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.CLp"Y_xE^\&j\,:8>c'c 1<PE`%.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.Pulsators.InGamePulsator.CLp"Y_xE^\&j\,:8>c'c 1<PE`%.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.z\.ZU(dimN#h1w)tbTIJ-<GA;.CLp"Y_xE^\&j\,:8>c'c 1<PE`%.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.*​***‪‫​‎‫**‎‎‎*‬‪*‪‫*‬‬*‪‪*(Boolean )
   at Buddy.Coroutines.Coroutine.**‪*‪*‎*​‫‪*‫‏​**​‬*‬‪‬‎‬‪‎‏‬*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()
Current combat logic set to Kerrigan
Current level: 1
Placing talent 4
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Map Changed to Blackheart's Bay (BlackheartsBay)
Current game is loading... waiting....
Current game is loading... waiting....
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.CLp"Y_xE^\&j\,:8>c'c 1<PE`%.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.Pulsators.InGamePulsator.CLp"Y_xE^\&j\,:8>c'c 1<PE`%.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.z\.ZU(dimN#h1w)tbTIJ-<GA;.CLp"Y_xE^\&j\,:8>c'c 1<PE`%.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.*​***‪‫​‎‫**‎‎‎*‬‪*‪‫*‬‬*‪‪*(Boolean )
   at Buddy.Coroutines.Coroutine.**‪*‪*‎*​‫‪*‫‏​**​‬*‬‪‬‎‬‪‎‏‬*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()

Current combat logic set to Kerrigan
Current level: 1
Placing talent 4
Idling for game start...

3) On Blackheart's Bay it seems that it wanted to attack a tower or something but got confused.
It smacked a minion then left to hunt coins.
Code:
Pushing/Retreating Lane
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Stormbuddy.Game.Unit.()
   at Stormbuddy.Bot.Utils.IsTowerAThreat(Unit tower)
   at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
   at Stormbuddy.Bot.Utils.z\.ZU(dimN#h1w)tbTIJ-<GA;.()
   at Stormbuddy.Bot.ContentionHelper.Update()
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.6!2|BeO7bZRP$THmH\,Ksmr`\\".()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.CLp"Y_xE^\&j\,:8>c'c 1<PE`%.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.Pulsators.InGamePulsator.CLp"Y_xE^\&j\,:8>c'c 1<PE`%.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.z\.ZU(dimN#h1w)tbTIJ-<GA;.CLp"Y_xE^\&j\,:8>c'c 1<PE`%.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.*​***‪‫​‎‫**‎‎‎*‬‪*‪‫*‬‬*‪‪*(Boolean )
   at Buddy.Coroutines.Coroutine.**‪*‪*‎*​‫‪*‫‏​**​‬*‬‪‬‎‬‪‎‏‬*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()
 
Archiving old post

Current Build: StormbuddyBETA 0.2.569.83

1) Patched today for those of us who got early access to Artanis.
View attachment 191027
The HotS.exe version is 1.11.6.2439
The process version is 0.14.2.38593

Updated #1 for unhandled exception found while playing Kerrigan. Also saw some as Artanis but I figured that's because there isn't a combat routine for him yet.
 
Last edited:
Just ran it for about 12 hours and am only seeing that null reference exception. Solid build, guys.
 
Archiving old post.

Current Build: StormbuddyBETA 0.2.575.84

1) Picked up the new patch and got some Unhandled Exceptions:
Didn't stop the bot in any way. Just figured it's a routine thing.
Code:
Map Changed to Tomb of the Spider Queen (TombOfTheSpiderQueen)
Current game is loading... waiting....
Current game is loading... waiting....
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.\\-M\,u\.\[mXy`<6InIZ5\]iT6e|\&.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.Pulsators.InGamePulsator.\\-M\,u\.\[mXy`<6InIZ5\]iT6e|\&.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.es1ZA\,'\[u))vc#dVsl\]>D8a=#.\\-M\,u\.\[mXy`<6InIZ5\]iT6e|\&.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.‪‫‬*‪‏‏*‏*‏*‫‪‏‫*‎‪‏**(Boolean )
   at Buddy.Coroutines.Coroutine.‏‏‎*​​​‫*‎‪‬‎‪‬​‎‫*‫‎*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()

Current combat logic set to Kerrigan
Current level: 1
Placing talent 4
View attachment 191132
 
Back
Top