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The Realism Project

NoWayLol.

I have trinty and quest tool updated and then i run realism.xml. It starts the game, once he speaks with the quest man, he restart the game and keeps looping that. Have any idea ?


Creating new game. Params: [Act: OpenWorld, Difficulty: Hard, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity] Exception in Pulse: System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluída, at addr: 24918F80, Size: 2504
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons()
at Trinity.Trinity.OnPulse()
[YetAnotherRelogger] Exception reading Coinage
[BuddyStats]: Trying to reconnect...
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluída, at addr: 0000033C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
[BuddyStats]: Reconnecting has been succesful
Loaded profile The Realism Project
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile The Realism Project
Game joined, Resetting profile caches.
[Trinity] Clicking UI element Conversation Button (658165760)
Leaving game, reason: It's time to reset!
Profile completed
Number of games completed: 3
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 12.8 seconds before next game...
 
I would like to see the inclusion of profiles that hit up keywardens. Maybe each individual profile run multiple times until a key is dropped. It'll simulate a player farming a certain key, and most people key farm here and there.
 
Hello guys,

So I'm very new to DB in general - I'm currently leveling up and experiencing the game first-hand for a crusader for funsies and to enjoy the game before going botting :)

Currently I'm going through Act 5 (ran 1-4 on Hard) on Expert and I rarely die (total deaths at 7 so far), it's only really if I'm watching something on my other monitor and just sit idle :D

Anyways my question is; how decked out and what level should one be to use the profile? And in general?
 
getting this error

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
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