spaceitout
New Member
- Joined
- Apr 28, 2014
- Messages
- 163
- Reaction score
- 3
It is just a simple "move-to" profile.
* created from scratch ... " i had to find some blacklist is all - various used "
- Have Fun , Enjoy !
* created from scratch ... " i had to find some blacklist is all - various used "
<Profile>
<Name>THE OLD RUINS PLUS TRISTRAM ROAD</Name>
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<TargetBlacklists>
<TargetBlacklist actorId="114622"/>
<TargetBlacklist actorId="54272"/>
<TargetBlacklist actorId="53628"/>
<TargetBlacklist actorId="56598"/>
<TargetBlacklist actorId="87149"/>
</TargetBlacklists>
<Order>
<WaitTimer questId="1" stepId="27" waitTime="3000" />
<LogMessage output="STARTING PROFILE" />
<QuestToolsSetVariable questId="1" key="ReloadProfileOnDeath" value="False" />
<WaitTimer questId="1" stepId="27" waitTime="500" />
<QuestToolsSetVariable questId="1" key="DebugLogging" value="False" />
<If condition="Me.IsInTown">
<LogMessage questId="1" stepId="1" output="HEADED TO THE OLD RUINS..." />
<UseWaypoint waypointNumber="1" questId="1"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</If>
<If condition="CurrentLevelAreaId == 101351">
<ToggleTargeting questId="1" combat="True" killRadius="90" looting="True" lootRadius="300" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2000" y="2672" z="40" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2111" y="2672" z="40" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2181" y="2849" z="40" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2006" y="2772" z="40" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2127" y="2493" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2208" y="2519" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2259" y="2464" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2412" y="2468" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2308" y="2559" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2332" y="2748" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2383" y="2747" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2445" y="2862" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2488" y="2879" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
</If>
<!-- return to town -->
<If condition="not Me.IsInTown">
<WaitTimer questId="1" stepId="1" waitTime="250"/>
<LogMessage questId="1" output="LET SEE IF WE CAN RETURN TO TOWN ..." />
<UseTownPortal questId="1" stepId="1" />
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</If>
<!-- leave game from town -->
<If condition="Me.IsInTown">
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
<LeaveGame reason="RELOADING" stayInParty="True" />
</If>
</Order>
</Profile>
<Name>THE OLD RUINS PLUS TRISTRAM ROAD</Name>
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<TargetBlacklists>
<TargetBlacklist actorId="114622"/>
<TargetBlacklist actorId="54272"/>
<TargetBlacklist actorId="53628"/>
<TargetBlacklist actorId="56598"/>
<TargetBlacklist actorId="87149"/>
</TargetBlacklists>
<Order>
<WaitTimer questId="1" stepId="27" waitTime="3000" />
<LogMessage output="STARTING PROFILE" />
<QuestToolsSetVariable questId="1" key="ReloadProfileOnDeath" value="False" />
<WaitTimer questId="1" stepId="27" waitTime="500" />
<QuestToolsSetVariable questId="1" key="DebugLogging" value="False" />
<If condition="Me.IsInTown">
<LogMessage questId="1" stepId="1" output="HEADED TO THE OLD RUINS..." />
<UseWaypoint waypointNumber="1" questId="1"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</If>
<If condition="CurrentLevelAreaId == 101351">
<ToggleTargeting questId="1" combat="True" killRadius="90" looting="True" lootRadius="300" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2000" y="2672" z="40" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2111" y="2672" z="40" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2181" y="2849" z="40" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2006" y="2772" z="40" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2127" y="2493" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2208" y="2519" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2259" y="2464" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2412" y="2468" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2308" y="2559" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2332" y="2748" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2383" y="2747" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2445" y="2862" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
<SafeMoveTo questId="312429" stepId="2" x="2488" y="2879" z="27" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="1" waitTime="300" />
</If>
<!-- return to town -->
<If condition="not Me.IsInTown">
<WaitTimer questId="1" stepId="1" waitTime="250"/>
<LogMessage questId="1" output="LET SEE IF WE CAN RETURN TO TOWN ..." />
<UseTownPortal questId="1" stepId="1" />
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</If>
<!-- leave game from town -->
<If condition="Me.IsInTown">
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
<LeaveGame reason="RELOADING" stayInParty="True" />
</If>
</Order>
</Profile>
- Have Fun , Enjoy !