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The objects within what range will be cached by DB?

timwang

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Joined
Nov 22, 2012
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It is the objects within the windows? or within a certain distance? or based on other rules?
Why I want to ask this question is that I'd like to add a judgement to the MoveTo script and check whether there is any Mobs near the target point. If no, then I will skip this MoveTo and jump to next one.
Anyway to do it?
 
Think is like a screen and a half, give or take..

You want to skip movement simply because no monsters are nearby? This is not a good idea.. its best to keep the profile movement separate from combat logic since this would most likely end up getting stuck.
 
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