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1.0.1211.684 - Fixed an issue with questing not advancing when it completed a tag, requiring the user to constantly stop and start the bot. Shouldn't have to anymore.
1.0.1211.685 - Fixed an issue with DefaultCombat where ShieldTech wasn't properly recognized by the combat routine, resulting in toons not attacking at all
1.0.1213.689 - Added the -noveh and -nolazy command line options to disable specific features targeted at stability. Regular users should not have to use these options.
-noveh
Disables an exception handler we use to continue the game in an event where continuation would normally not be possible. While functional most of the time, in rare cases the game freezes outright and we don't have a chance to handle any exceptions. Specifying -noveh will not initialize this handler - in the event of a corrupt game state, the game will crash.
-nolazy
Prevents lazily instantiating certain game objects. Specify this in combination with noveh if you know what you're doing.
Important
These two options have been added at the community's request. However, we do not recommend using these options unless you are fine with the game randomly crashing on you. These two mechanics have been added post 648, and the option to disable them like this only exists because some individuals consider that release to be the most stable thus far.
As a result of community feedback, the aforementioned -noveh and -nolazy command line options and now default.
Lots of people reported better stability, and an all round better bot when running with those two options so it made no sense to require command line options for them anymore.
You will no longer need to specify them, the bot should run as it did with those two specified by default now.
New UI and the logging engine has been changed from our own custom engine previously to log4net now. This does mean that all logging ends up in the window, but the log file does include more details required to analyze any bugs.
Fixed CompiledAssemblies that result from routine and plugin compilation not being properly removed. From now on, CompiledAssemblies that are older than a preset amount of time will be deleted when the bot starts
Fixed an issue where certain elements in the UI would overlap other controls
Fixed an issue where BuddyWing would consume an increasing amount of memory as it ran for a longer period of time. Memory usage should now be more stable even for extended periods of botting
This release was meant to include a taxi crash fix, but due to that fix causing more problems than it solved, we decided to release without it. This release should significantly improve your FPS when using the bot.
Added a reload and save settings button near the usual minimize/maximize/exit buttons
Reload allows the user to re-initialize the bot without restarting it, but can't be used while the bot is running. The idea behind this is to re-initialize the bot after changing zones, though the bot will need to be stopped, reloaded, and then started for this to work. This also reloads all plugins
Fixed an issue with hotspot selection causing various logic issues
Changed NeedRest threshold to 50% of HP down from 90 in DefaultCombat
Fixed discipline detection for Mercenary Bodyguard
Fixed discipline detection for Commando Combat Medic
Fixed discipline detection for Sentinel Watchman
Fixed discipline detection for Marauder Annihilation
Fixed an issue where maximum health was not properly retrieved for anything other than the local player and its companion (this should also fix healing routines)
Fixed an issue where the bot would get stuck targeting a dead or otherwise invalid target, especially in crowded zones and would AFK out
Added F9 hotkey to pause the bot temporarily. This pauses the bot entirely, not just the routine and can be used while in game
Added F10 hotkey to stop and start the bot while in game