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Temporary movement delay issue

TazzGames

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I don't know if it's just me when playing speed or Shenlong Fire Build Monk but I noticed this strange behavior.
Almost every time after interacting with any object like shrines, chests, wells even doors my monk gets stuck for 3-5 seconds before continuing combat.
Sometimes that delay is enough to get him killed if elites are nearby, if not it just slows down everything.
That is particularly annoying with TX farming.

Maybe my Trinity settings are somehow wrong but I think tried every possible tweaks and still this same issue.

Is anyone noticing this same issue?

Edit:
Not just Monk, just notice this same issue with leap Barb after opening the door.
 
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I don't know if it's just me when playing speed or Shenlong Fire Build Monk but I noticed this strange behavior.
Almost every time after interacting with any object like shrines, chests, wells even doors my monk gets stuck for 3-5 seconds before continuing combat.
Sometimes that delay is enough to get him killed if elites are nearby, if not it just slows down everything.
That is particularly annoying with TX farming.

Maybe my Trinity settings are somehow wrong but I think tried every possible tweaks and still this same issue.

Is anyone noticing this same issue?

Edit:
Not just Monk, just notice this same issue with leap Barb after opening the door.

I've noticed similar things with my leapquake barb and raekor barb. Sometimes they stop for 4-5 seconds and will die or barely live while starting again.
 
I think we have fixed it. Could you guys make a note of coming back to this thread once we release the new version of trinity? Let me know if it fixes it for you.
 
I think we have fixed it. Could you guys make a note of coming back to this thread once we release the new version of trinity? Let me know if it fixes it for you.

Here is what I noticed with Trinity 2.14.25 about that issue.

1. Stoppages are less frequent but still happening sometimes.
2. On TX when botting with fast builds like One Punch Monk or FlashFire Wizard, character often comes back to shrines, chests, wells and other objects that he already interact with previously and stands there for 3-4 seconds.
3. When "chest" option is checked and there are two chest close by, character will start jumping between them endlessly wo/ opening any of them.

Second point is the most annoying now.
I have not noticed that behavior ever before.
 
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Since you're getting stuff from SVN already, can you try .28? Tell me what issues persist and what don't.
 
Since you're getting stuff from SVN already, can you try .28? Tell me what issues persist and what don't.


Well I just watch for 1/2 hour One punch monk with Beta 595 Trinity 14.30.

1. Still on occasions noticeable delays at some doors, chests and shrines. Sometimes quick pause after combat.

2. Did not notice any second attempts on interacting again with objects that he already interacted with previously.

3. What drive me crazy is that whatever avoidance options I select he will dash in the middle of explosions and die (can anything be done about that?)

Anyway, right now my runs are on average 1/2 min longer but will test further and come back to this thread.

One side question.
Since this monk build uses WoL Range attacks, is there anything that I can select so he won't use dashing strike on boss (or jumps in and out) and stay away casting?
 
#1 and #2 duly noted, thanks for the report. #3 will happen until we add support for this build, which I'm hoping we'll be able to do soon, since it seems it's what all new threads are about these days.
 
#1 and #2 duly noted, thanks for the report. #3 will happen until we add support for this build, which I'm hoping we'll be able to do soon, since it seems it's what all new threads are about these days.

Actually #1 still happens more often than not.

Yeah, support for that build would be awesome.

Ps.
If you interested PM me and I can show you exactly what I'm talking about via Tv.
 
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So I just got latest Trinity from SVN and not sure why it's back to 2.14.25 ? Jubi..??

All the temporary movement problems still exist but at least I'm spending shards correctly again.
 
The bloodshards issue was hotfixed by nesox today. As for getting an old version, I have no idea how it went back to .25. So, uh, just try downloading again?
 
The latest version has this as well jubis - it is affecting for me:

LoN sader (gets stuck in a pack just sitting there surrounded with steed charge off cd) - usually for 2-3 secs

DMO Wiz (stuck often)

Raekor Barb (same stucks)

These are the ones I've noticed it on, haven't used many other builds and haven't really checked those, so far seems to be a general problem and not specific to classes.

Still persists with .31 trin and latest DB
 
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