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Tashun the Miner- Needs to be taken out of Town Run

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Feb 19, 2016
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I run 4 man team w/ AutoFollow and during town run there is a legacy part that needs to be removed (Tashun the Miner is unnecessary as the blacksmith can salvage all whites now.)

A follower will start town run with full backpack near end of rift and by the time bot is done, the rift has been turned in and no drops/keystones for him. This happens quite often.
If the part of town run doing Tashun the Miner was gone it would shave down 10 to 15 seconds.

Another legacy piece of code that needs to go, is the searching for Act3 keywarden from years before, during a rift or grift.

Any rift or grift that has the Stonefort map will have the bot chasing Xah’Rith the Keywarden, even tho he is not there.
The bot goes 3/4's of the way to next level and turns back looking for Xah’Rith the Keywarden, (even tho it is a rift or grift) like it was from years past when the keywarden would be hiding off the main path.

Probably the most painful thing the bot does wrong is running through the whole rift/grift, then ten feet from door to next level the bot turns around and goes back to beginning of level and back. WTF?
This is without a doubt one the most diabolical and horrible aspects of bot problems. This may never be fixed as the devs don't know how to fix this.

Also, 1 guaranteed to fail is the Act5 portals your bot must navigate 4 or so to get to Malthael. Same type in any bounty/Rift or Grift is a 90% chance to fail the navigation.
 
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