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Targetting issues in Eureka Hydatos

ripsnortntear

New Member
Joined
Jan 9, 2022
Messages
24
<GrindArea name="Val Nullchu">
<Hotspots>
<Hotspot Radius="140" XYZ="-675.7899, 509.5182, -441.7635" name="Val Nullchu"/>
</Hotspots>
<TargetMobs>
<TargetMob Id="8031" Weight="1"/> <!-- Val Nullchu -->
</TargetMobs>
</GrindArea>

running this code in a order bot works correctly but targeting said mob never happens.. is there any additional info i can gather to help targeting happen?
 
Can Attack - True
Combat Reach - 6
Current Health Percent - 100
English Name - Val Nullchu
Fate ID - 0
Heading - 4.974823
Id Location - 0
Is Behind - True
Is Fate Gone - False
Is Flanking - False
Is Me - False
Is Targetable - True
Is Valid - True
Is Visble - True
Location - <-765.4337, 508.6927, -479.4403>
LUA String - BattleNpc:00000138EE29AE60
Max Health - 133008
Name - Val Nullchu
NPC ID - 8031
Object Id - 1073744360
Type - BattleNpc
 
That looks like it should work fine. You can check
Code:
CombatTargeting.Instance.FirstUnit
 
im sorry. im to stupid to run this command in reborn console.. all i get is

1) ; expected

1) Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement
 
Code:
Log(CombatTargeting.Instance.FirstUnit);
 
uhhh

Soulless Adventurer 0x1FA28BA9590
Soulless Adventurer 0x1FA28BA9590
Soulless Adventurer 0x1FA28BA9590

is what i get 3 tiomes.. far away.. close.. and on it.. for some reason says this




this is the info of that souless adventurer

Can Attack - True
Combat Reach - 1
Current Health Percent - 100
English Name - Soulless Adventurer
Fate ID - 0
Heading - 3.852077
Id Location - 0
Is Behind - False
Is Fate Gone - False
Is Flanking - True
Is Me - False
Is Targetable - True
Is Valid - True
Is Visble - True
Location - <-585.6852, 504.1662, -332.5966>
LUA String - BattleNpc:000001FAF19EF6F0
Max Health - 143980
Name - Soulless Adventurer
NPC ID - 8056
Object Id - 1073772406
Type - BattleNpc


Soulless Adventurer 0x1FA28BA9590
 
Upload the entire profile your using please
 
Will need a log as well since this is a complex profile
 
ah nevermind, you need to enable that specific fate at the top of the profile.

<!ENTITY Molech "0">
change that 0 to a 1
 
ok one moment.. side note.. every single mob when that log command is run only reports soulless adventure no matter who is targeted.. will get fresh log


yes i know.. that is not the issue.. when that tfate is selected and it goes to fight the val nullchus it gets within range of the mob and then stutter steps following it.. if i manually target it it will fight but.. never targets it itself
 
ok one moment.. side note.. every single mob when that log command is run only reports soulless adventure no matter who is targeted.. will get fresh log
Log isn't needed anymore, your profile isn't executing that grind spot because you didn't enable that section of the profile.
 
ok one moment.. side note.. every single mob when that log command is run only reports soulless adventure no matter who is targeted.. will get fresh log


yes i know.. that is not the issue.. when that tfate is selected and it goes to fight the val nullchus it gets within range of the mob and then stutter steps following it.. if i manually target it it will fight but.. never targets it itself

That's not what you said in the very first post. That sounds like a combat routine issue. That needs a log.
 
Can't offer any support with magitek, cause magitek does some very weird things sometimes. I don't follow the development of third party stuff and I don't know if it magitek has been updated for endwalkers machinist. Machinist is next one my list to update for kupo so you can try that in a few days.
 
ok how about this.. it gets to the mob.. i think its 1 yard to far away.. cause i just watched the mob move into range.. bot targeted it and attacked as normal
 
ok how about this.. it gets to the mob.. i think its 1 yard to far away.. cause i just watched the mob move into range.. bot targeted it and attacked as normal
Look around for the machinist file in magitek, and try adjust the PullRange
 
Newest build includes an updated machinist rotation for kupo, try that out.
 
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