stewiethecat
Member
- Joined
- Feb 4, 2011
- Messages
- 454
Was Wondering if there was a code that i could input that would build a tanks Enmity before going into Storm's Path/Eye combo
like Cast("Butcher's Block", r => Core.Target.CurrentEnmityPercent <= 80),
If not, is it even possible to put something like that in?
like Cast("Butcher's Block", r => Core.Target.CurrentEnmityPercent <= 80),
If not, is it even possible to put something like that in?