Aevitas
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This thread elaborates on some of the changes in the latest version of TankLeader more in-depth than the changelog does.
There's been a couple of nasty bugs that have been fixed in the last two releases, I'll explain those below and explain what has changed and why.
Aimbot mode has been completely reworked. It was a hackish mess which didn't work reliably, the latest changes have changed the way the bot behaves when it is in aimbot mode, and it should now work every single time you enable it and press start. Whenever you enable it the bot won't queue and won't drive for you, but it'll keep shooting for you if it can find a target to hit. Do note that this requires a direct line of sight with the enemy, so sniping cupolas and turrets won't happen; though you can still do that yourself.
Pressing start after adding vehicles to your queue should no longer cause TankLeader to crash and forcing you to restart. The same goes for adding a bunch of vehicles to your queue, TankLeader should now just queue up as normal.
Keep the gun pointing forwards has been removed from the UI until we properly implement the functionality to support it. It was previously disabled as in you couldn't check the checkbox, but for now I've hidden it from the UI entirely.
Leaving battle after death should now work properly as well, though in certain rare circumstances the game prevents us from actually leaving, I'm looking into that further.
CPU intensity should be lowered a fair bit. Note that TankLeader is actually CPU intensive as is the nature of the bot, there's no real way around that, but we're tweaking and optimizing it as good as we can.
Thanks for your precious feedback regarding these bugs, they have enabled us to actually trace them and properly address them.
There's been a couple of nasty bugs that have been fixed in the last two releases, I'll explain those below and explain what has changed and why.
Aimbot mode has been completely reworked. It was a hackish mess which didn't work reliably, the latest changes have changed the way the bot behaves when it is in aimbot mode, and it should now work every single time you enable it and press start. Whenever you enable it the bot won't queue and won't drive for you, but it'll keep shooting for you if it can find a target to hit. Do note that this requires a direct line of sight with the enemy, so sniping cupolas and turrets won't happen; though you can still do that yourself.
Pressing start after adding vehicles to your queue should no longer cause TankLeader to crash and forcing you to restart. The same goes for adding a bunch of vehicles to your queue, TankLeader should now just queue up as normal.
Keep the gun pointing forwards has been removed from the UI until we properly implement the functionality to support it. It was previously disabled as in you couldn't check the checkbox, but for now I've hidden it from the UI entirely.
Leaving battle after death should now work properly as well, though in certain rare circumstances the game prevents us from actually leaving, I'm looking into that further.
CPU intensity should be lowered a fair bit. Note that TankLeader is actually CPU intensive as is the nature of the bot, there's no real way around that, but we're tweaking and optimizing it as good as we can.
Thanks for your precious feedback regarding these bugs, they have enabled us to actually trace them and properly address them.