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Taeguk up

tiktoyanikto

New Member
Joined
Oct 11, 2014
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How to make that Taeguk was with a full stacks in demon hunter with a multishot?:confused:
 
How to make that Taeguk was with a full stacks in demon hunter with a multishot?:confused:

This is how I fixed it:

In CombatBase.cs change the section "internal static bool ShouldRefreshTaegukBuff {...}" to be:

Code:
        internal static bool ShouldRefreshTaegukBuff
        {
            get
            {
                if (!Gems.Taeguk.IsEquipped)
                    return false;

                if (!GetHasBuff(SNOPower.ItemPassive_Unique_Gem_015_x1))
                    return false;

                return CacheData.BuffsCache.Instance.GetBuffTimeRemainingMilliseconds(SNOPower.ItemPassive_Unique_Gem_015_x1) <= 1000;
            }
        }

Let me know if that works for you. I've had some issues where things like moving to shrines/vaulting/etc. take priority over refreshing Taeguk, but I'm not sure how to fix that, this is just my 20 minutes of random debugging.
 
This is how I fixed it:

In CombatBase.cs change the section "internal static bool ShouldRefreshTaegukBuff {...}" to be:

Code:
        internal static bool ShouldRefreshTaegukBuff
        {
            get
            {
                if (!Gems.Taeguk.IsEquipped)
                    return false;

                if (!GetHasBuff(SNOPower.ItemPassive_Unique_Gem_015_x1))
                    return false;

                return CacheData.BuffsCache.Instance.GetBuffTimeRemainingMilliseconds(SNOPower.ItemPassive_Unique_Gem_015_x1) <= 1000;
            }
        }

Let me know if that works for you. I've had some issues where things like moving to shrines/vaulting/etc. take priority over refreshing Taeguk, but I'm not sure how to fix that, this is just my 20 minutes of random debugging.
Thanks for the help but it does not work.
 
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