Makes my CM wiz with 600-700 all res almost 200k dps and 56crit hit chance, 2.57+ attack speed die 42x per hour on mp5.
error happens multiple times in a row. archon build would require me to go to mp2 because with trinity the plugin that makes the bot 10000x better makes it almost worthless. ANY I REPEAT ANY INSIGHT BEYOND hey reinstall the plugins and db multiple times would be awesome. Ive tweaked every setting I can think of and there is no light at the end of the tunnel. I don't even know if its the bot or a program needed to support the bot in MS windows. .NET or Visual studios or some stupid outside reason. I AM FULLY UPDATED in everything I can think of updating.
this is happening now as I type this
[12:36:06.772 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
[12:36:07.872 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
[12:36:09.122 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
[12:36:10.212 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
Is there a way to post a video or something. Seriously bullshit. I notice that it happens HEAVILY on molten mobs. My guy just stands there and does nothing while the game has a 10 seconds lag spike while errors get thrown 4-6 times then when it's done the lag goes my character is dead and it just happens over and over. It does happen with non molten mobs just doesn't seem to be as bad. 2-3 errors vs 4-6