What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

SystemOutOfMemoryException Thrown Lag

KusH087

New Member
Joined
Sep 18, 2013
Messages
25
Reaction score
0
Hey guys,
First post here. I've been having a problem with demonbuddy since I got it. It happens in every fight. I'll try to give as much info as I can.

Demon Buddy :
Plugins : Trinity ( Latest version )
Routine : Trinity ( Latest )
Profile : Act 1 Fallen

Trinity Settings :
T/PS - 5
Cache refresh - 500

All .NET Framework versions up to 4.5

i5 3570k
16gb 1600mhz low profile ram Corsair Vengeance LP
GTX 660
SSD- 25% space free
extreme4 AsROCK

Lag only happens when demonbuddy is on anyways but I know someone will tell me to lower graphics and stuff like that.

Windows fully updated.

No idea wtf is going on. 0 help on the forums as of now. Do I need an old version of DB? If so where do I download it.

It seems to happen when I hit a decent pack and the bot or Trinity tried to avoid too many things at once. Not sure though.

Thanks to anyone who can help or is trying to solve this mystery.

View attachment 3584 2013-09-17 20.51.txt
 
I take that wasn't a lucky guess. :P I feel like I've done quite a bit to resolve this. Cleared mpq cache files, ran the demonbuddy dependency thing, turned down ticks per seconds. Looks like a movement issue idk anything about these scripts though. Hallllllp!!!
 
disable NotificationOKClick Plugin and try again plz
 
Yes it does. Ill upload a log file running a different key hunt profile when I get off of work.
 
I forgot to mention pretty much the only thing I haven't tried was removing the movement code from the trinity plugin script. I would rather not do that as I don't want to lose the benefit of trinity moving out of molten. At the same time I might as well since when it tries it lags out and I die anyways
 
make a new DB installation from scratch and use only Questools and Trinity plugins enabled
 
I did. Let's try to veer away from the most obvious solutions. If nobody has answers or wants to look into it, or if I'm one of the only ones having this issue then I'll move on. Bot has potential but not usable for me. Ive done every obvious fix and I'm not wiping my hdd for this so if I'm SOL lemme know.
 
P.s. The reason I say ill move on is because every thread about this issue seems to have just been abandoned. Thanks
 
[20:07:32.433 N] [Trinity] [TrinityMoveTo] Started Tag; x="2934" y="2284" z="0.1" name="6" questId="1" stepId="0" worldId="71150" levelAreaId="19954"
[20:07:44.715 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
[20:07:46.255 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
 
give us a full log file plz,the latest one
 
[11:49:09.540 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
[11:49:56.585 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
[11:49:56.625 Q] [Trinity] Player is dead
[11:49:58.836 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
 
Makes my CM wiz with 600-700 all res almost 200k dps and 56crit hit chance, 2.57+ attack speed die 42x per hour on mp5.

error happens multiple times in a row. archon build would require me to go to mp2 because with trinity the plugin that makes the bot 10000x better makes it almost worthless. ANY I REPEAT ANY INSIGHT BEYOND hey reinstall the plugins and db multiple times would be awesome. Ive tweaked every setting I can think of and there is no light at the end of the tunnel. I don't even know if its the bot or a program needed to support the bot in MS windows. .NET or Visual studios or some stupid outside reason. I AM FULLY UPDATED in everything I can think of updating.

this is happening now as I type this
[12:36:06.772 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
[12:36:07.872 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
[12:36:09.122 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)
[12:36:10.212 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)


Is there a way to post a video or something. Seriously bullshit. I notice that it happens HEAVILY on molten mobs. My guy just stands there and does nothing while the game has a 10 seconds lag spike while errors get thrown 4-6 times then when it's done the lag goes my character is dead and it just happens over and over. It does happen with non molten mobs just doesn't seem to be as bad. 2-3 errors vs 4-6
 
ok,try something plz

first of all update your Trinity and i want from you to try rrrix's act 3 profile

keep enabled only Trinity and questools plugins
 
I have no clue what else to do. I would assume my computer is just like everyone elses.

SSD with minimal programs on it, all latest updates for all microsoft stuff. Intel, no overclockng, no gpu tweaking. Back and forground fps set. I literally have 4 things installed on my SSD. D3, CS:GO, HON and Coretemp.
 
Back
Top