What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Summoner/Golem Routine - updated

Dolemite

New Member
Joined
Apr 14, 2017
Messages
16
Hi Guys,
I modified a summoner routine, but I couldn't find the author of the original code anywhere. My appologies for not giving the proper attribution.

This routine is called GolemRoutine - place in your 3rdparty directory.

The goal of this was to be able to use all my available skills, my hotbar kept filling up and I had a lot of skills I couldn't use.

In addition, I wanted to make sure I could use all my Auras, even if I had my mana reserve at 95%, while still being able to summon golems etc... if I disconnected and auto-login again.

A few highlights:
  • The GUI allows you to specify how many of each golem you want out at a time. Make sure you set these appropriately
  • If you are more than 80% mana reserved and need to cast a golem, it will cancel your aura's
    • i.e. handles most cases where you don't have enough mana to cast auras.
    • This won't cast aura's for about 35 seconds after golems are cast.
  • Several Vaal skills and Auras can share a single slot. e.g. I can put Vaal Summon Skeletons on slot 5, and it cast your Vaal Haste, Vaal Disc, Vaal whatever, and Auras/Curse Auras using that slot - so you don't need to assign all your Vaal skills and auras to different active slots.
  • Summon Golem, Zombies, Raise Spectre share the same slot. e.g. I can put summon spectre on slot 4 and it will summon my three types of golems I want out, as well as my spectres.
 

Attachments

It's ok I was lazy to update it. Also you could add convocation support and multiple vaal skills with same name.
 
These days sharing is in short supply.
Thanks alot lot for sharing!
 
Just started a baron build, gonna check this out. Thanks!


EDIT: I have zombies in my build and the routine keeps spamming this:

[TryUseGolem] Checking to see if we need to Raise Zombie num: 9 to the skillbar.
[TryUseGolem] TryUseGolem number deployed 9.
 
Last edited:
Just started a baron build, gonna check this out. Thanks!


EDIT: I have zombies in my build and the routine keeps spamming this:

[TryUseGolem] Checking to see if we need to Raise Zombie num: 9 to the skillbar.
[TryUseGolem] TryUseGolem number deployed 9.


It's not a problem but I found it to be a bit of an annoyance. You can modify the script, do a find in the .cs file for approximately those lines and you can comment them out.

That said, the routine is a pretty solid improvement over anything else out there for golems, gj!
 
I'm trying multiple auras and it seems to have problems cancelling auras to cast golems, it'll just cast auras and go into maps and stand there and log out. Anyone have this issue?
 
you can have the CR setup to cancel aura's for whatever reason like this thread (disconnect, golem dies), but keep in mind that MapBot has CastAuraTask in its file, which has Auras placed before Golems. You gotta edit the golem part in CastAuraTask so that its above the code for the aura's. I dnno if you can just comment out both the golem and aura in CastAuraTask (within MapBot) and let the combat routine handle it all.

i posted a small solution in https://www.thebuddyforum.com/threads/summon-golems-before-casting-auras.298971/

if you use oldgrindbot i dont think that has any aura task so these CR will work, but for mapping you should edit CastAuraTask also
 
i tried with OldGrindBot and QuestBot, its not canceling aura, so think it is not MapBot issue. anyone more advises? : )
 
Is there anyone that could help me with this in 3.0, don't think there is a working one for the current patch
 
Warning NOOB Question ... XD

When i put all files in 3rdparty directory.

I have one error message when i start my bot.

How to Install ?
 
Last edited:
Back
Top