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Suggestions to make RM better

  • Thread starter Thread starter Laria
  • Start date Start date
L

Laria

Guest
While i was working on my profile, i noticed a few things that got on my nerves.

first of all, i dont think making meshes yourself is a big problem.
The reward-selection on the other hand, is a plague.
Especially that you have to /equip it afterwards, which might collide with items that drop off enemies randomly.

I therefore would really love to have the questrewarselectioncode and autoequip, ported over from hb, to ease the pain.

Same is true for the talent-tree, right now you can't really leave since the souls and the points you get on levelup for new abilities are not spent.

Some kind of lvl 3= talent a 2points , talent b 3 points, as option would be great.

diffrent thing, but not as important as the first point:

there are yellow circles on the map that mark the pois for quests, and the mobs have markers that tells you "we are important for quest a", couldnt we get rid of coordinates a bit this way? ;)
 
The fun part is, it fits quite well.
level,25, almost, you just have to round up a little

type: humanoid, indeed

and the questnames i hand out are quite deadly ^^
but i have to object: i have not lived long enough:cool:
 
I therefore would really love to have the questrewarselectioncode and autoequip
PHP:
<TurnInQuest Name="Quest Name" Npc="Faceless Man" X="634.2551" Y="29.5464" Z="864.3622" Reward="2" />
<Python Statement="GigaRift.Chat.ExecuteCommand(&quot;equip ITEM NAME HERE&quot;)" />
You mean these? :P
 
PHP:
<TurnInQuest Name="Quest Name" Npc="Faceless Man" X="634.2551" Y="29.5464" Z="864.3622" Reward="2" />
<Python Statement="GigaRift.Chat.ExecuteCommand(&quot;equip ITEM NAME HERE&quot;)" />
You mean these? :P

PHP:
		<If Condition="HasQuest(&quot;Blood Born Beetles&quot;)">
			<If Condition="GigaRift.Me.Class == UnitClass.Cleric">
	<TurnInQuest Name="Blood Born Beetles" Reward="1" Npc="Mister Opal" X="7620.382" Y="915.329" Z="6386.793" />
				<Wait Seconds="2" />
				<Python Statement="GigaRift.Chat.ExecuteCommand(&quot;equip Carapace Vambraces&quot;)" />
			</If>
			 <If Condition="Me.Class == UnitClass.Mage">
	<TurnInQuest Name="Blood Born Beetles" Reward="2" Npc="Mister Opal" X="7620.382" Y="915.329" Z="6386.793" />
				<Wait Seconds="2" />
				<Python Statement="GigaRift.Chat.ExecuteCommand(&quot;equip Gloves of the Enthraller&quot;)" />
			 </If>
			 <If Condition="Me.Class == UnitClass.Rogue">
	<TurnInQuest Name="Blood Born Beetles" Reward="3" Npc="Mister Opal" X="7620.382" Y="915.329" Z="6386.793" />
				<Wait Seconds="2" />
				<Python Statement="GigaRift.Chat.ExecuteCommand(&quot;equip Bracers of Suffering&quot;)" />
			 </If>
			 <If Condition="Me.Class == UnitClass.Warrior">
	<TurnInQuest Name="Blood Born Beetles" Reward="4" Npc="Mister Opal" X="7620.382" Y="915.329" Z="6386.793" />
				<Wait Seconds="2" />
				<Python Statement="GigaRift.Chat.ExecuteCommand(&quot;equip Gauntlets of the Glutton&quot;)" />
			 </If>
		</If>

:)
 
>.>
PHP:
    <If Condition="HasQuest(&quot;You and What Army?&quot;)">
      <If Condition="GigaRift.Me.Class == UnitClass.Warrior">
        <TurnInQuest Name="You and What Army?" Npc="Sanora Rellwyn" X="6158.18" Y="821.5803" Z="4402.061" Reward="2" />
        <Wait Seconds="2" />
        <Python Statement = "GigaRift.Chat.ExecuteCommand(&quot;equip Guard of the Ascendant&quot;)" />
      </If>
    </If>
trolol
 
i have the feeling that you just didn't get what i intended to say^^
for sure i know about these lines, exactly those i want to get rid of ;)
 
I have a suggestion! Add a logout button (or something equal) so you don't have to wait ~2-5mins to check one line of code to see if it works xD
 
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