L
Laria
Guest
While i was working on my profile, i noticed a few things that got on my nerves.
first of all, i dont think making meshes yourself is a big problem.
The reward-selection on the other hand, is a plague.
Especially that you have to /equip it afterwards, which might collide with items that drop off enemies randomly.
I therefore would really love to have the questrewarselectioncode and autoequip, ported over from hb, to ease the pain.
Same is true for the talent-tree, right now you can't really leave since the souls and the points you get on levelup for new abilities are not spent.
Some kind of lvl 3= talent a 2points , talent b 3 points, as option would be great.
diffrent thing, but not as important as the first point:
there are yellow circles on the map that mark the pois for quests, and the mobs have markers that tells you "we are important for quest a", couldnt we get rid of coordinates a bit this way?
first of all, i dont think making meshes yourself is a big problem.
The reward-selection on the other hand, is a plague.
Especially that you have to /equip it afterwards, which might collide with items that drop off enemies randomly.
I therefore would really love to have the questrewarselectioncode and autoequip, ported over from hb, to ease the pain.
Same is true for the talent-tree, right now you can't really leave since the souls and the points you get on levelup for new abilities are not spent.
Some kind of lvl 3= talent a 2points , talent b 3 points, as option would be great.
diffrent thing, but not as important as the first point:
there are yellow circles on the map that mark the pois for quests, and the mobs have markers that tells you "we are important for quest a", couldnt we get rid of coordinates a bit this way?
