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Suggestions Thread

ski

Well-Known Member
Joined
Feb 12, 2010
Messages
3,720
So far I've had a lot of fun testing HB, its efficient and easy to use (maybe a little too easy :P)

Some of the things that I feel would improve the program as a whole (some of these may fall under plugins as well)

- Autoreply to Emotes or /Say (Something such as a /wave to reply to an emote or a 'Hello' to reply to keywords in /say)
- Sound on /say, /tell to advise a person when they are being contacted.
- Option to pause the bot when being followed too long as opposed to exiting completely (ie. Pause for 2 minutes after being followed, or run to another area/vendor/etc)
- Option to add sound when being followed too long or stuck, to notify player on those conditions to check the bot for any issues and correct them
- Better stuck detection for fences and lamps
- Better NPC detection when resurrecting (ie mob check within 15 yards before resurrecting, saw my char get killed 3 times by resurrecting on top of a mob)
- Ability to chat from HB to reply to people or check to see if anyone is talking to you

More to come if I think of any!
 
many of these this have been addressed and improvements are being made everyday
 
many of these this have been addressed and improvements are being made everyday

I believe it, seems decently active. These are just the things I've noticed while running a few characters to 20 to test before I buy. I'm running eSafe, eTraining, eTalent as well - these plugins are great. I've started diving into the coding of the plugins and classes as well to make what improvements I can on my own.
 
I believe it, seems decently active. These are just the things I've noticed while running a few characters to 20 to test before I buy. I'm running eSafe, eTraining, eTalent as well - these plugins are great. I've started diving into the coding of the plugins and classes as well to make what improvements I can on my own.

Well done. At least you don't complain and say make it easy for me.
You want to learn. Welcome to the community:)
 
2 other things I've noticed, though more fixes than suggestions:
- XP/HR calculation is odd, it starts out at 300k+ and then slowly works its way down to what it should be (in my case 10k/hr). In some cases it doesn't actually go down. Not sure if this calculation is something that can be fixed on my end or not.
- Herbalism seems a little flaky, it misses a lot of herbs, especially when it approaches one, then notices a mob in the area, it will never go back to the herb. Again, not sure if this is CC dependent or not.
 
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