deadlywario0
Member
- Joined
- Sep 27, 2011
- Messages
- 121
Main credit for this post goes to user clandestine
Saw a thread like this but saw the last update was in 2016 so decided to give it a go myself
Last Updated(Local EST) 11:56PM 2/11/17 (Calling it a night)
Note: If the thread is in a foreign(non english) language I have probably skipt over it, or if it has been suggested/is already on here.
Progress: 7/31 Pages
Legend:
- (Duplicate Esque) means idea has been suggested already and is on the list (usually only added to the list when the thread contains more then one idea)
[PERCENTAGE=22]/100[/PERCENTAGE]
=========================
Movement
More precise control over movement set a course for the bot to follow
Option to force the bot to walk towards a specific point
Adding an additional option to movement between walking and jogging (at 5km/hr example)
An option to make the bot drift less from starting point when using "Stay within X Meters"
Option to walk to gym when clicking on a gym, when manually selecting pokestop to walk towards, implement the logic to still catch/spin pokestops while walking to that point
Using Google walk API or mapzen
Option to right click a pokestop and increase movement speed while walking to said stop in order to get there faster
Dynamically allow the "Stay within range" to move with the "ultra ball"
Pokeball Logic
IV based pokeball selection logic
More options for pokeball throwing logic
(Duplicate Esque) Option to set hit rate of pokeballs to simulate being a human for Anti-Ban
Bot Functionality
An option to stay stocked on pokeballs in high(5+ lure 24/7) areas
More control over transfer options to keep the pokemon best suited for Gyms
A splash Screen at the end of a session to show items gained/stardust gained/exp gained ect
Seeing the range circle pop up on the map before you hit start
Separate log to show egg hatches
Auto Accepting TOS+doing tutorial
More favoriteing pokemon logic, by IV/CP/Level
An option for an extended-pause to allow semi manual play when the bot is active
Option to save client side settings in the settings File/other location incase of error(s)
Automatically catch rares despite having "X pokemon caught/hr" limit reached. (I.E go over the limit to catch a lapras)
option to change wait time after evolution making it shorter for more xp/lucky egg
An option to keep only X total pokeballs but once hit an option to recycle lower tier to keep the higher tier
option to select or deselect all in the logic rule configuration UI
Pokestops being blue when unlooted and changing color to purple when looted just like ingame (As well as forcing gyms to keep there coloration)
More Randomization on movespeed/altitude and wait times (I.E walk speed variant)
An option on the main PF UI, while the bot is running, to show how many total eggs you have and what type they are
A option to see how many captcha's we got during the session, as well as writing this to the log file
Different shapes for "stay within X meters" I.E square, polygon
Better logic in handling xfers regarding favorites, I.E when you select all, have it automatically weed out the favorites and not attempt to transfer them
An option to setup PF to auto-start at a location in "X" time to allow better "manual" sniping
Option to only catch pokemon if above CP/IV
Option to automatically keep pokemon to evolve/transfer for maximum efficiency, (I.E pidgey takes 12 candies to evolve so for every 12 candies you have keep that many pidgeys automatically) (option to set max threshold?)
More visulization of what the bot is planning to do, (I.E instead of seeing what the bot is currently doing see what the bot is doing for the next couple steps)
(Duplicate-Esque) Option to more heavily prioritze pokestops in order to reach a certain threshold of pokeballs before continuing
Option to save several coordinate sets so you can easily switch locations without having to memorize or write down the coords
Ability to edit logic features while the bot is running
Individually set pokeball and razzberry CP logic settings for each pokemon
(Duplicate Esque) Option to automatically make pokemon kept relative to the amount it ttakes to evolve and how many candies we have
Add "OR" logic ability to logic rules (I.E an option to keep a pokemon IF "X greater then or less then" OR "Y greater then or less then" condition is met
Toggle to use lucky egg then auto evolve pidgeys/caterpies/weedles ect ect.
Option to auto favorite 100% IV pokemon
Move "Force Transfer" away from Power-UP on UI or require double confirmation
Auto rename IV directly after catch
(Duplicate Esque)Automatically stop bot upon threshold XP/Stardust ect (Also empty bag when over max inventory)
Egg
Option to prioritze which eggs to do first when you only have the UL incubator left
Items
Option to show timer for lucky egg and Incese like they display ingame(on the PF main UI Frame, possibly overlapping the map)
(Duplicate Esque) Option to have a hierachy of which items to keep over what items when inventory is full or near full (I.E keep higher tier potions and balls over lower tier)
Other + UI Related
Giving credit to google for using "openstreetmap"
Option to use PF with linux, linux variants or other operating systems and there variants
Option to set "local time" for PF to allow for better understanding when the bot is pausing(I.E bot paused til 6:52PM, but the local time is 5:52PM)
More frequently updating current stardust amount as well as how much stardust is required for each levelup for each pokemon
Client saves sort settings under "my pokemon"
Add pushbullet support to see what is going on with your bot while AFK
More control over breaktimes, and option to set and save breaktimes for repetitve use
Integrate spawn point scanning to maximize were the bot looks for pokemon in rural areas
Integrate french language for everything on PF, as well as other languages
Have PF make a sound when a captcha appears on the bot(on speakers, so you could hear it and go solve the captcha)
Pokedex tab to see how close we are to catching them all!
More remote control functionallity telegram/discord/WhatsAPP remote control
BuddyAuth/Site Related
Ability to give keys nickanmes in order to easily differentiate between what key you are using for what account (incase you have multiple keys)
Crash/Problem/Bug Related
List corrupts and crashes client after catching 100+ of a pokemon
PF not accepting Plus signs "+" or "/" in passwords
Features already Added
Exporting pokemon list to Excel/.CSV
Change maximum power up
Save client side settings
Max power-up button
Same evolution time on PF as ingame
Stay at lured pokestop option
Choose what limited incubators are used for what option of eggs
Favorite pokemon AKA do not transfer button
Move transfer button away from powerup button
Ability to select multiple pokemon in the "My Pokemon" tab using Shift+Click
Declined Idea's
Auto-Import proxy list/settings with a formatted txt file
Customizing color coded logs
Automatically start at random position within the blue starter circle
Another Sniping Thread
Gym Support
Saw a thread like this but saw the last update was in 2016 so decided to give it a go myself
Last Updated(Local EST) 11:56PM 2/11/17 (Calling it a night)
Note: If the thread is in a foreign(non english) language I have probably skipt over it, or if it has been suggested/is already on here.
Progress: 7/31 Pages
Legend:
- (Duplicate Esque) means idea has been suggested already and is on the list (usually only added to the list when the thread contains more then one idea)
[PERCENTAGE=22]/100[/PERCENTAGE]
=========================
Movement
More precise control over movement set a course for the bot to follow
Option to force the bot to walk towards a specific point
Adding an additional option to movement between walking and jogging (at 5km/hr example)
An option to make the bot drift less from starting point when using "Stay within X Meters"
Option to walk to gym when clicking on a gym, when manually selecting pokestop to walk towards, implement the logic to still catch/spin pokestops while walking to that point
Using Google walk API or mapzen
Option to right click a pokestop and increase movement speed while walking to said stop in order to get there faster
Dynamically allow the "Stay within range" to move with the "ultra ball"
Pokeball Logic
IV based pokeball selection logic
More options for pokeball throwing logic
(Duplicate Esque) Option to set hit rate of pokeballs to simulate being a human for Anti-Ban
Bot Functionality
An option to stay stocked on pokeballs in high(5+ lure 24/7) areas
More control over transfer options to keep the pokemon best suited for Gyms
A splash Screen at the end of a session to show items gained/stardust gained/exp gained ect
Seeing the range circle pop up on the map before you hit start
Separate log to show egg hatches
Auto Accepting TOS+doing tutorial
More favoriteing pokemon logic, by IV/CP/Level
An option for an extended-pause to allow semi manual play when the bot is active
Option to save client side settings in the settings File/other location incase of error(s)
Automatically catch rares despite having "X pokemon caught/hr" limit reached. (I.E go over the limit to catch a lapras)
option to change wait time after evolution making it shorter for more xp/lucky egg
An option to keep only X total pokeballs but once hit an option to recycle lower tier to keep the higher tier
option to select or deselect all in the logic rule configuration UI
Pokestops being blue when unlooted and changing color to purple when looted just like ingame (As well as forcing gyms to keep there coloration)
More Randomization on movespeed/altitude and wait times (I.E walk speed variant)
An option on the main PF UI, while the bot is running, to show how many total eggs you have and what type they are
A option to see how many captcha's we got during the session, as well as writing this to the log file
Different shapes for "stay within X meters" I.E square, polygon
Better logic in handling xfers regarding favorites, I.E when you select all, have it automatically weed out the favorites and not attempt to transfer them
An option to setup PF to auto-start at a location in "X" time to allow better "manual" sniping
Option to only catch pokemon if above CP/IV
Option to automatically keep pokemon to evolve/transfer for maximum efficiency, (I.E pidgey takes 12 candies to evolve so for every 12 candies you have keep that many pidgeys automatically) (option to set max threshold?)
More visulization of what the bot is planning to do, (I.E instead of seeing what the bot is currently doing see what the bot is doing for the next couple steps)
(Duplicate-Esque) Option to more heavily prioritze pokestops in order to reach a certain threshold of pokeballs before continuing
Option to save several coordinate sets so you can easily switch locations without having to memorize or write down the coords
Ability to edit logic features while the bot is running
Individually set pokeball and razzberry CP logic settings for each pokemon
(Duplicate Esque) Option to automatically make pokemon kept relative to the amount it ttakes to evolve and how many candies we have
Add "OR" logic ability to logic rules (I.E an option to keep a pokemon IF "X greater then or less then" OR "Y greater then or less then" condition is met
Toggle to use lucky egg then auto evolve pidgeys/caterpies/weedles ect ect.
Option to auto favorite 100% IV pokemon
Move "Force Transfer" away from Power-UP on UI or require double confirmation
Auto rename IV directly after catch
(Duplicate Esque)Automatically stop bot upon threshold XP/Stardust ect (Also empty bag when over max inventory)
Egg
Option to prioritze which eggs to do first when you only have the UL incubator left
Items
Option to show timer for lucky egg and Incese like they display ingame(on the PF main UI Frame, possibly overlapping the map)
(Duplicate Esque) Option to have a hierachy of which items to keep over what items when inventory is full or near full (I.E keep higher tier potions and balls over lower tier)
Other + UI Related
Giving credit to google for using "openstreetmap"
Option to use PF with linux, linux variants or other operating systems and there variants
Option to set "local time" for PF to allow for better understanding when the bot is pausing(I.E bot paused til 6:52PM, but the local time is 5:52PM)
More frequently updating current stardust amount as well as how much stardust is required for each levelup for each pokemon
Client saves sort settings under "my pokemon"
Add pushbullet support to see what is going on with your bot while AFK
More control over breaktimes, and option to set and save breaktimes for repetitve use
Integrate spawn point scanning to maximize were the bot looks for pokemon in rural areas
Integrate french language for everything on PF, as well as other languages
Have PF make a sound when a captcha appears on the bot(on speakers, so you could hear it and go solve the captcha)
Pokedex tab to see how close we are to catching them all!
More remote control functionallity telegram/discord/WhatsAPP remote control
BuddyAuth/Site Related
Ability to give keys nickanmes in order to easily differentiate between what key you are using for what account (incase you have multiple keys)
Crash/Problem/Bug Related
List corrupts and crashes client after catching 100+ of a pokemon
PF not accepting Plus signs "+" or "/" in passwords
Features already Added
Exporting pokemon list to Excel/.CSV
Change maximum power up
Save client side settings
Max power-up button
Same evolution time on PF as ingame
Stay at lured pokestop option
Choose what limited incubators are used for what option of eggs
Favorite pokemon AKA do not transfer button
Move transfer button away from powerup button
Ability to select multiple pokemon in the "My Pokemon" tab using Shift+Click
Declined Idea's
Auto-Import proxy list/settings with a formatted txt file
Customizing color coded logs
Automatically start at random position within the blue starter circle
Another Sniping Thread
Gym Support
Last edited: