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Suggestions for Ryftomate

Timothy Carter Jr

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Now, I am a programmer, and very familiar with the implementation of how this works, so if the devs need any help or questions regarding this, let me know.

1. Camera Movement
Reason: I realize this game uses injection to control the game in the background. However, this might be the cause people are getting caught. It is selecting targets, etc that are out of camera view. This is also a memory offset that can be modified, and from my research is also monitored. You should use camera movement to somewhat show the target.

2. Fluid movement
Reason: I have noticed the toon doing complete 90* to 180* instant turns. This should be fluid.

3. Auto reply
Reason: When someone sends a tell, it would be great to send a simple reply (or a list of replies) to the person.

4. GM Detection
Reason: At times GM's do monitor people in game, and even send tells. This should be detected.

5. Random actions
- Randomly jump, send a key to the chat, etc...


That's all I got for now.
 
1. Has nothing to do with getting caught. Other people cannot tell which way your camera is facing...
2. Turn camera with LMB, then press RMB to start moving without releasing LMB produces instant turns. I do that a lot and and it has nothing to do with botting... keyboard turning gets you killed :P
 
Pazgaz, you are comparing "other people" to GM's which do have access to this information.

This information IS sent to the servers, or atleast was back in the early versions of the game (head start)
 
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