I have tried both scarecrow.dll in the plugin and found I like the old one better then the new. Scheduling is nice but the replant after harvesting without multi inputting tasks is no brainer. However I know these are becoming outdated and I would like to suggest if it's possible a few things to spice up this version of Scarecrow.
1. GUI interface- Reasoning behind this is to also ask it support route making where you can tell it what farms to check, in what order to get to them, and to path around farms or houses that block your way so you can move without being seen as a bot running in a wall when you afk for a short time. To go in further, I would like to be as painless to set up as possible. mark key points as the farms it need to check in that area, harvest and replant as request and PLEASE if the same character owns multiple farms have it harvest and replant each of them instead of it quitting after realizing they did all they could for 1 person with that farm. (only hate for the old plugin, or any for that matter if I have multi farms in the same area by the same character)
2. Extended farm route- Continuing the previous movements, I have farms in other areas, I work both temperate and arid climates so I'd like for it to rememeber a saved location in my book or a designated location that's there (like if I want to travel to a farmhouse in Solis, or just go to halo hallow, options would be nice) From there it would pick up whatever farm route you had from the GUI interface and continue it's little cycle till finished.
3. Labor pot consumption- Just putting this here incase there's labor problems when running all farms. Support for using the worker's flask to down more pots could be a blessing too.
4. Seed bundle support
5. Manor, Townhouse and upgraded versions of these houses - armory, packs, or alchemy houses. Alot of land is going to waste or forcing hard work, my poor fiingers can't stand all that clicking. (I own an Armory Townhouse if you need to get any details on that for improving scarecrow or any plugin)
I am not sure all of this is even possible. I would love to know if it can be done. If there's anything else that would improve on this be nice to hear as well. And be even more inviting if we can see if a new Scarecrow feature is in the works for AB. It needs revamping if only to support same character multi farms and townhouses/manors/mansion land
Thanks for reading this far along and hope to see AB get better as we go. I can't live without this when playing Archeage. Big Thanks again for this.
1. GUI interface- Reasoning behind this is to also ask it support route making where you can tell it what farms to check, in what order to get to them, and to path around farms or houses that block your way so you can move without being seen as a bot running in a wall when you afk for a short time. To go in further, I would like to be as painless to set up as possible. mark key points as the farms it need to check in that area, harvest and replant as request and PLEASE if the same character owns multiple farms have it harvest and replant each of them instead of it quitting after realizing they did all they could for 1 person with that farm. (only hate for the old plugin, or any for that matter if I have multi farms in the same area by the same character)
2. Extended farm route- Continuing the previous movements, I have farms in other areas, I work both temperate and arid climates so I'd like for it to rememeber a saved location in my book or a designated location that's there (like if I want to travel to a farmhouse in Solis, or just go to halo hallow, options would be nice) From there it would pick up whatever farm route you had from the GUI interface and continue it's little cycle till finished.
3. Labor pot consumption- Just putting this here incase there's labor problems when running all farms. Support for using the worker's flask to down more pots could be a blessing too.
4. Seed bundle support
5. Manor, Townhouse and upgraded versions of these houses - armory, packs, or alchemy houses. Alot of land is going to waste or forcing hard work, my poor fiingers can't stand all that clicking. (I own an Armory Townhouse if you need to get any details on that for improving scarecrow or any plugin)
I am not sure all of this is even possible. I would love to know if it can be done. If there's anything else that would improve on this be nice to hear as well. And be even more inviting if we can see if a new Scarecrow feature is in the works for AB. It needs revamping if only to support same character multi farms and townhouses/manors/mansion land
Thanks for reading this far along and hope to see AB get better as we go. I can't live without this when playing Archeage. Big Thanks again for this.






