in recent before complete ShouldSpreadStaticCharge() method
monk only use Monk_FistsofThunder
but 2 times Monk_WayOfTheHundredFists + 1 times Monk_FistsofThunder
is faster when you fight normal monsters(not boss)
so how about this code?
in MonkCombat.cs line 30
in MonkCombat.cs line 363
monk only use Monk_FistsofThunder
but 2 times Monk_WayOfTheHundredFists + 1 times Monk_FistsofThunder
is faster when you fight normal monsters(not boss)
so how about this code?
in MonkCombat.cs line 30
Code:
static int _staticCount = 1;
in MonkCombat.cs line 363
Code:
if (ShouldSpreadStaticCharge())
{
var target = GetNewStaticChargeTarget() ?? CurrentTarget;
if (target != null && !target.IsBoss)
{
if(_staticCount > 2)
{
_staticCount = 1;
return new TrinityPower(SNOPower.Monk_FistsofThunder, 20f, target.ACDGuid);
}
else
return new TrinityPower(SNOPower.Monk_WayOfTheHundredFists, 20f, target.ACDGuid);
}
}
_staticCount++;
return new TrinityPower(SNOPower.Monk_WayOfTheHundredFists, 20f, CurrentTarget.ACDGuid);
}
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