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[Suggestion] How to explore/clear zones

tozededao

Community Developer
Joined
Jan 15, 2010
Messages
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After seeing the bot playing for a while the "Explore" feature to clear a zone isn't that much efficient, I don't know if you just went with a basic one meanwhile fixing the other stuff or this is actually what you wanted it to be. It keeps walking through the same places it visited already etc. Doesn't seem to have a good pathfinding algorithm.

Basically my idea consists in Points of Interest. Each zone had a list of points of interest and we could have an option to check those PoI. The points of interest coords would be gathered as soon as you entered a zone and it would be the places where the bot wanted to go for. These could include bosses, specific zones where static monsters spawn, etc.

There could be an option to add Points of Interest as you are walking on the map, imagine the bot detects a huge cluster of mobs/champions/rare monster/exile, it would add its location to the PoI as a place to visit so you dont miss the chance to kill that really good pack, after you visited all the PoI you would be done with the zone and restart it wether by taking the town portal or the exit to restart it. I think having something similar to this would really make the bot efficient for farming.

Example of this docks tileset.

View attachment 108165

The "dead-ends" on docks is what you want to farm when farming docks, thats where the big blue champion packs will ALWAYS spawn for sure. Of course there will be mobs spawning on random locations but since the bot can detect monsters 3/4 times away from your screen, and it would add them as Points of Interest aswell to kill them.

It would definetively make the runs faster and the xp per hour go much higher. If you help implementing this to know what you should farm on each zone and the best places to go on each zone just say.
 
After seeing the bot playing for a while the "Explore" feature to clear a zone isn't that much efficient, I don't know if you just went with a basic one meanwhile fixing the other stuff or this is actually what you wanted it to be. It keeps walking through the same places it visited already etc. Doesn't seem to have a good pathfinding algorithm.

Basically my idea consists in Points of Interest. Each zone had a list of points of interest and we could have an option to check those PoI. The points of interest coords would be gathered as soon as you entered a zone and it would be the places where the bot wanted to go for. These could include bosses, specific zones where static monsters spawn, etc.

There could be an option to add Points of Interest as you are walking on the map, imagine the bot detects a huge cluster of mobs/champions/rare monster/exile, it would add its location to the PoI as a place to visit so you dont miss the chance to kill that really good pack, after you visited all the PoI you would be done with the zone and restart it wether by taking the town portal or the exit to restart it. I think having something similar to this would really make the bot efficient for farming.

Example of this docks tileset.

View attachment 108165

The "dead-ends" on docks is what you want to farm when farming docks, thats where the big blue champion packs will ALWAYS spawn for sure. Of course there will be mobs spawning on random locations but since the bot can detect monsters 3/4 times away from your screen, and it would add them as Points of Interest aswell to kill them.

It would definetively make the runs faster and the xp per hour go much higher. If you help implementing this to know what you should farm on each zone and the best places to go on each zone just say.

indeed. Im a programmer in .NET so i would like to program it like u said but the problem is we dont know how the bot works.
There is no Grind Bot Source or something else. it would be possible to create a bot by my self but would be better if we get the source of the Grind Bot or else, i assume the Honorbuddy Grindbot is open source too ??
 
I've never had issues with my bot clearing zones, Merci Docks takes me on average 4 - 5 minutes to clear per run and that's due to skill cost since bot doesn't currently recognize Soul Taker. I've tested it myself multiple times to make sure I didn't miss anything monster wise and the bot does run the full instance until all monsters are dead.
 
I've never had issues with my bot clearing zones, Merci Docks takes me on average 4 - 5 minutes to clear per run and that's due to skill cost since bot doesn't currently recognize Soul Taker. I've tested it myself multiple times to make sure I didn't miss anything monster wise and the bot does run the full instance until all monsters are dead.

That's the problem if you want to get the highest XP/Hour efficiency or best drops you dont fullclear zones. You rush the clusters and the static blue monsters.
 
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