gathel
New Member
- Joined
- Feb 14, 2015
- Messages
- 26
I was trying to run a profile that was attempting to TeleportTo with Force="True" and noticed it wasn't teleporting back to the aetheryte.
Looking at the TeleportTo.cs quest behavior, I noticed a check for the Aetheryte to avoid teleport spam. Sadly I was close enough to see the Aetheryte but far enough to get stuck trying to fly back to it.
Suggestion: Check for a distance rather than only existing:
This seemed to fix my current profile issue at least.
Looking at the TeleportTo.cs quest behavior, I noticed a check for the Aetheryte to avoid teleport spam. Sadly I was close enough to see the Aetheryte but far enough to get stuck trying to fly back to it.
Suggestion: Check for a distance rather than only existing:
Code:
new Decorator(r => (Force && Aetheryte != null && Aetheryte.Distance() <= 50) || (!Force && WorldManager.ZoneId == zoId), new Action(r => _done = true)),
This seemed to fix my current profile issue at least.