ski
Well-Known Member
- Joined
- Feb 12, 2010
- Messages
- 3,720
Probably better to post this here than in the dev forum, but does anyone know when the various methods in iCombat are called? (I put my assumptions in there to see if I'm close)
Combat() - for your dps and during-combat actions
CombatBuff() - for buffing yourself/pet/others during combat? what differentiates between this and combat?
HandleFalling() - no idea
Heal() - for out of combat healing of yourself/pet/others?
PreCombatBuff() - short term buffs before combat? (ie tigers fury or something)
Pull() - actions for pulling (check for pet, pet attack, cast opening spell, etc)
PullBuff() - buffs for pulling? (whats the difference between this and precombatbuff?)
Rest() - post-combat routines? does this overlap with Heal()?
I'm assuming the main engine calls these various routines out of the CustomClass, but at what triggers are they called?
Edit: Also, I'm assuming #region names are just graphical and can be anything, whereas method names need to match up with the above in my CC to be called correctly?
Combat() - for your dps and during-combat actions
CombatBuff() - for buffing yourself/pet/others during combat? what differentiates between this and combat?
HandleFalling() - no idea
Heal() - for out of combat healing of yourself/pet/others?
PreCombatBuff() - short term buffs before combat? (ie tigers fury or something)
Pull() - actions for pulling (check for pet, pet attack, cast opening spell, etc)
PullBuff() - buffs for pulling? (whats the difference between this and precombatbuff?)
Rest() - post-combat routines? does this overlap with Heal()?
I'm assuming the main engine calls these various routines out of the CustomClass, but at what triggers are they called?
Edit: Also, I'm assuming #region names are just graphical and can be anything, whereas method names need to match up with the above in my CC to be called correctly?
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