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Stuckpoints of HB2

merhaps

Member
Joined
Jan 30, 2010
Messages
163
Hey,
I thought about a Thread of Stuckpoints.
My first one:
<Hotspot X="4924.824" Y="-740.217" Z="307.7273" />
Here it stucks, because there is a shield for the towns and with my Tauren + Great White Kodo the bot cannot go under the shield.
You may fix this??
 
The first ship in the drenari start zone doesn't seem to be meshed quite right, it wont navigate into or out of the structure.
 
I'm finding many areas where it will try to run through a spot that the -world- would let him through, but, there is a doodad there which gets in the way. And I'm stopped.
 
I also got stuck in SOTA in the middle (during attack phase 1), next to the green side graveyard.

It was trying to path over the mountain near the bombs, over and over... but instead it just got stuck until someone killed him.
 
There needs to be some logic to find a new path. I walked into a tent pole at the perfect angle that it wouldn't move to the side or anything. Sat there for 2 minutes looking at it jump up and down trying to get around it. Pretty ridiculous.
 
It's already been stated that they are adding an "unstuck routine" to the next release, which should solve most of these issues.
 
It's already been stated that they are adding an "unstuck routine" to the next release, which should solve most of these issues.

Yep, it dismount (if mounted) walk a bit and remount.

But i got stuck near goldshire, in a lantern, but it was stuck behind the lanter in the wooden fence, so dismonting and remounting, and when i saw it there was a players (oposite faction) laughing, dunno how much time he watched me running against the fence, dismount, run againts fence, remount, run agains fence. If the routine had a jump (as it had in hb1) that would be solved.
 
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