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Stuck in combat Suramar - sometimes for hours

verven

Member
Joined
Jan 15, 2010
Messages
99
Hello everyone

I got a problem with GB2 farming im getting stuck in combat sometimes, there is no mob near of my char or there is one but no attacking just some sleeping tiger and bot is trying to mount for hours but cant. Tonight one of my bots was standing like that for 3 hrs when I notice is in a morning.

KeeponMoving plugin is not working for situations like that, speaking with mh666 so maybe he will be able to add some option to use hearthstone if stuck in combat for x minutes but I think Singular or HB itself should avoid it somehow :(

Here is a log of stuck from during last night:

https://www.dropbox.com/s/8iwtrp1v8b09yjr/11796 2017-06-30 19.19.txt?dl=0

Its 20MB so cant use Upload a File over here.
 
Farming Suramar only so not sure if that happens only in other locations
 
Hello everyone

I got a problem with GB2 farming im getting stuck in combat sometimes, there is no mob near of my char or there is one but no attacking just some sleeping tiger and bot is trying to mount for hours but cant. Tonight one of my bots was standing like that for 3 hrs when I notice is in a morning.

KeeponMoving plugin is not working for situations like that, speaking with mh666 so maybe he will be able to add some option to use hearthstone if stuck in combat for x minutes but I think Singular or HB itself should avoid it somehow :(

Here is a log of stuck from during last night:

https://www.dropbox.com/s/8iwtrp1v8b09yjr/11796 2017-06-30 19.19.txt?dl=0

Its 20MB so cant use Upload a File over here.

It's not GB2 or HB in general. I have had it happen to me in any zone I farm in. Usually, it is because an NPC you have agro on is stuck somewhere such as in a tree or under ground. It doesn't have a path to you, and you don't have a path to it. My only fix is to watch my toons when they are farming then manually moving them far enough away to lose agro. If you can find what NPC it is and manually go kill it, that should prevent it from doing the same thing on your next route loop.
 
Like eagles2010 said its not profile related for me only way to prvent is to manually use hearhstone or just try to go out of combat by moving or killing some mobs

There was plugin for that but its outdated:

https://www.thebuddyforum.com/threads/plugin-combat-escape-get-out-of-combat-when-bugged.119249/

What it did was:

What's the conditions before it'll trigger?
- We're in combat, and no unit within an 80yd range is targeting me or my pet.
- We've been in combat for over 5 minutes

How does it get out of combat?
- If we don't have a target, but something is targeting us within 80yds, then we'll try and kill it.
- Night Elfs -> If not on cool-down, use Shadowmeld.
- Hunters -> If not on cool-down, use Feign Death.
- Rogues -> If not on cool-down, use Vanish.
- Mages -> If not on cool-down, use Invisibility.
- If any other class/race, or primary ability is on cooldown, use Hearthstone.
 
Do you let it just record your whole route or do you do individual hotspots? It puts continuously recorded hotspots way too close together. From my own experience, each one needs to be, at least, 40 yards apart. It may be a PITA, but you need to record a hotspot, move to another spot .... record hotspot etc.
 
Do you let it just record your whole route or do you do individual hotspots? It puts continuously recorded hotspots way too close together. From my own experience, each one needs to be, at least, 40 yards apart. It may be a PITA, but you need to record a hotspot, move to another spot .... record hotspot etc.

In my opinion this does not influence the way this behaviour is triggered; I have witnessed it myself a few times; either when you enter a cave - tagging a mob being in combat with another mob -, dismount and char just stands there being in combat forever or having tagged sleeping mobs - being in combat forever as well.

As this plugin has been published 5 years ago, it doesn't seem to be uncommon.
 
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