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Stuck detection

Dgame

Member
Joined
Aug 19, 2014
Messages
320
Like the title says. Sometimes when hunting down a mob or while fighting you get stuck on the simplest things, like a rock or behind a tree. You could simply jump or travel in a differnt direction for just a moment to get around the obstacle. Instead, sometimes you get stuck on a pebble.

Can we look toward a feature like this? Overall the travel paths are very good.
 
Reporting those spots would be epic ^_^

Someone could make a plugin that logs/recalls when you're in the same spot for so long.
Might want to add a moving check or !sanctuary XD
 
The issue is the spots can be anywhere. Navigation could be perfect but fight a mob behind a tree and all of a sudden you're stuck. So the way it looks is that any object that can get you stuck within the entire game has the potential to do so at any time.
 
People should be able to tell if their stuck is a mesh issue...maybe a warning should be added in op >_>

The spots could be anywhere but they don't disappear and reappear. So there is a limited number and removing them one at a time will eventually lead to 0 mesh stucks...
 
If you're fighting something and the bot can no longer navigate to it then it should be blacklisting it and moving on. If this is not the case then you'll need to post a log. I don't deal in what ifs.
 
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