What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Stuck and permastuck

Jalockin

Member
Joined
Aug 29, 2012
Messages
441
Reaction score
0
Hi Guys

This place i often get stuck, don't know what it is trying to do, it's like 1 of 10 runs the bot get stuck right there, and as you can see on the picture there is no obstacles. Sometimes even permanent stuck, you know when inactivity timer fails to leave game.

permastuck.webp


This log is the example of permanent stuck, with inactivity timer failing to leave game.
View attachment Permastuck.txt

Trinity: 1.7.2.1
DB: .302

I guess the profile could be part fault but again why would it run smooth 9 of 10 times ?

Could heavy load have any influence ? my computer is peaking to full load every now and then.

J.
 
update your Trinity and try again
 
besides the obvious that trinity is one release behind, what would be the thought behind updating it ?
 
Depending on the profile, if using unsafeRandomDistance (random point generation)...it could have generated a point outside the area you can walk to. Was it trying to walk towards that hole and unstucker kicking in? I've had that happen on occasion and it requires some tweaking to the amount of randomness and/or path precision of the MoveTo.
 
you bet...sounds like that could be the issue. I guess trinity could have targeted something and never let go...but I haven't found any issues with the blacklisting feature after a few moments with it so that's why I lean towards a MoveTo point....especially in Towers.
 
unfortunately this part of the profile doesn't use UnsafeRandomDistance :-/

<TrinityMoveTo questId="101758" stepId="1" x="968.3978" y="914.7258" z="-9.899996" pathPrecision="10" name="ToD01" navigation="true" />
<TrinityMoveTo questId="101758" stepId="1" x="881.8578" y="1091.224" z="-29.9" pathPrecision="10" name="ToD02" navigation="true" />
<TrinityMoveTo questId="101758" stepId="1" x="996.6141" y="1259.674" z="-29.68945" pathPrecision="10" name="ToD03" navigation="true" />
<TrinityMoveTo questId="101758" stepId="1" x="1196.401" y="1151.374" z="-29.9" pathPrecision="10" name="ToD04" navigation="true" />
<TrinityMoveTo questId="101758" stepId="1" x="1252.778" y="1059.081" z="-19.9" pathPrecision="10" name="ToD05" navigation="true" />
<TrinityMoveTo questId="101758" stepId="1" x="1216.89" y="941.3522" z="-9.899997" pathPrecision="10" name="ToD06" navigation="true" />
<TrinityMoveTo questId="101758" stepId="1" x="1079.316" y="948.1113" z="-9.899999" pathPrecision="10" name="ToD07" navigation="true" />

this is the part of profile that goes through ToD.... not me that have written this so don't know what "navigation" actually means
 
navigation just tells trinity to not use a straight line path. Guess it must have locked on to a target that it couldn't blacklist perhaps. Give the latest trinity a shot and see what happens.
 
now we are at it...... Pathprecision i guess that means how precise to the coords the bot will be, but what does the number range mean?

Not sure about the newer version of Trinity, apparently there's alot of issues worse than this, and what I'm reading about higher CPU usage i don't dare, as I'm already stress out my computer as it is ;)

Thanks alot for all your help
 
just means how close the bot has to be before it considers it "reached"...so if you have pathPrecision set at 10...if you are 10 feet away from the defined point, it registers as "clear"
 
honestly i don't recall i experienced this error/stuck/malfunction call it what you like in .300/301

Is there a way I can download a previous release from legitimate source i.e the site? So i can test my theory
 
Back
Top