kayes
Active Member
- Joined
- Jan 15, 2010
- Messages
- 1,353
Regarding my other post about the issues in AV: http://www.thebuddyforum.com/honorb...ues/45826-want-fix-old-old-old-av-issues.html I decided to put a few bots (casters and melee) on SoTA. to see how it performs. I have added a log with 3 runs.
I don't know how possible it will be to code this behavior, but here is my observations.
Defence:
The priority to attack the other faction is too high when gates are down, and demos within a certain range is alive. When a gate drops the bots should avoid the other faction and move back. I would like to see my log reporting this:
"Green / blue gate is down, trying to move to West / East GY"
"Purple / Red gate is down, trying to move in front of yellow gate.
"Yellow gate is down, Will defend @ yellow gate"
Priority:
1. Attack demos
2. Stay in the area outside the gate untill one of the gates is down.
3. moveto new area when gate drops.
Attack:
opposite to defence, the behavior when attacking should also prioritize regarding the status of the gates:
"Green / blue gate is down, trying to move to West / East GY"
"Purple / Red gate is down, trying to move in front of yellow gate.
"Yellow gate is down, Will attack @ yellow gate"
Priority:
1. Defend demos
2. Stay close to demos
3. move to new area when gates drop.
General:
1. The priority to attack demolishers are too low.
2. The priority to attack opposite faction is too high which results that the bots stay @ beach attacking
Other important issues:
The awfull issues regarding pull distance. If it is set to 30 yards, the toons dismount and run to the target. This really have to stop. I know that the CC takes over when the target is aquired, but something have to be done with it.
Also, when the target run away and you dismount, the toon will mount up again, run a few yards untill the CC get target again, dismount etc etc. Looks really stupid, and so far from humanlike that I start to sweat.
I don't know how possible it will be to code this behavior, but here is my observations.
Defence:
The priority to attack the other faction is too high when gates are down, and demos within a certain range is alive. When a gate drops the bots should avoid the other faction and move back. I would like to see my log reporting this:
"Green / blue gate is down, trying to move to West / East GY"
"Purple / Red gate is down, trying to move in front of yellow gate.
"Yellow gate is down, Will defend @ yellow gate"
Priority:
1. Attack demos
2. Stay in the area outside the gate untill one of the gates is down.
3. moveto new area when gate drops.
Attack:
opposite to defence, the behavior when attacking should also prioritize regarding the status of the gates:
"Green / blue gate is down, trying to move to West / East GY"
"Purple / Red gate is down, trying to move in front of yellow gate.
"Yellow gate is down, Will attack @ yellow gate"
Priority:
1. Defend demos
2. Stay close to demos
3. move to new area when gates drop.
General:
1. The priority to attack demolishers are too low.
2. The priority to attack opposite faction is too high which results that the bots stay @ beach attacking

Other important issues:
The awfull issues regarding pull distance. If it is set to 30 yards, the toons dismount and run to the target. This really have to stop. I know that the CC takes over when the target is aquired, but something have to be done with it.
Also, when the target run away and you dismount, the toon will mount up again, run a few yards untill the CC get target again, dismount etc etc. Looks really stupid, and so far from humanlike that I start to sweat.