This has been brought up in the various hunter profile threads, but I think it needs one of its own.
I don't know if this applies to classes other than hunter, since that is the only class I have botted with at length. I have tried both the default Hunter.cs, as well as tehunter's modified Hunter.cs, neither of which fix this.
When a hunter is in melee range, after several rounds, HB attempts to get him out to ranged-weapon range by doing a Strafe left. The only problem is that it never stops moving left.
I just watched my hunter strafe left off a cliff, through 3 new encounters (pulling those mobs along with him), running straight into a wall, and even when the pulled mobs were meleeing him he was continuing to just run straight into the wall.
This has become a major problem.
Even on those occasions when the bot does stop, it's run so far away that it has lost track of the location of the corpse(s) of the mobs that the pet killed while the char was running, so that loot and skins are lost.
I have tried, as suggested in this thread:
http://www.buddyforum.de/showthread.php?577-Honorbuddy-1-231-Small-bug-fixes/page6
changing the instances of WoWMovement.MoveStop() to WoWMovement.ClickToMove(ObjectManager.Me.Location) in the .cs file but that does not solve the problem.
Here is a link to my logfile from my session (to large to upload here):
http://www.polksda.com/1-27-2010 Log.txt
I love the HB product, but this problem has to be fixed, otherwise it's not usable.
I don't know if this applies to classes other than hunter, since that is the only class I have botted with at length. I have tried both the default Hunter.cs, as well as tehunter's modified Hunter.cs, neither of which fix this.
When a hunter is in melee range, after several rounds, HB attempts to get him out to ranged-weapon range by doing a Strafe left. The only problem is that it never stops moving left.
I just watched my hunter strafe left off a cliff, through 3 new encounters (pulling those mobs along with him), running straight into a wall, and even when the pulled mobs were meleeing him he was continuing to just run straight into the wall.
This has become a major problem.
Even on those occasions when the bot does stop, it's run so far away that it has lost track of the location of the corpse(s) of the mobs that the pet killed while the char was running, so that loot and skins are lost.
I have tried, as suggested in this thread:
http://www.buddyforum.de/showthread.php?577-Honorbuddy-1-231-Small-bug-fixes/page6
changing the instances of WoWMovement.MoveStop() to WoWMovement.ClickToMove(ObjectManager.Me.Location) in the .cs file but that does not solve the problem.
Here is a link to my logfile from my session (to large to upload here):
http://www.polksda.com/1-27-2010 Log.txt
I love the HB product, but this problem has to be fixed, otherwise it's not usable.
