Adenabuddy stops working as soon as client starts. Worked fine until update yesterday by NCsoft. Any ideas?
04-08-16 10:02:39 > Waiting for a game client to be launched...
04-08-16 10:03:28 > Detected game client.
04-08-16 10:03:59 > System.Exception: Unsuccessful injection
at AdenaBuddy.MainWindow.RerouteL2(Int32 pid)
at AdenaBuddy.MainWindow.RerouteL2s()
04-08-16 10:03:59 > Adenabuddy v1.0.41.0
04-08-16 10:03:59 > CriticalCrashHandler caught : Unsuccessful injection
04-08-16 10:03:59 > Application terminating: True
04-08-16 10:03:59 > System.Exception: Unsuccessful injection
at AdenaBuddy.MainWindow.RerouteL2(Int32 pid)
at AdenaBuddy.MainWindow.RerouteL2s()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
04-08-16 10:02:39 > Waiting for a game client to be launched...
04-08-16 10:03:28 > Detected game client.
04-08-16 10:03:59 > System.Exception: Unsuccessful injection
at AdenaBuddy.MainWindow.RerouteL2(Int32 pid)
at AdenaBuddy.MainWindow.RerouteL2s()
04-08-16 10:03:59 > Adenabuddy v1.0.41.0
04-08-16 10:03:59 > CriticalCrashHandler caught : Unsuccessful injection
04-08-16 10:03:59 > Application terminating: True
04-08-16 10:03:59 > System.Exception: Unsuccessful injection
at AdenaBuddy.MainWindow.RerouteL2(Int32 pid)
at AdenaBuddy.MainWindow.RerouteL2s()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()