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Stop working after wait in profile.

in2fun

New Member
Joined
Sep 23, 2010
Messages
871
Using [E - Dark] 1-10 Inquisitor and Warrior - Korriban [Kick]
Line 814 has quest
Code:
		<!-- Warrior - A New Master -->
		<If Condition="((HasQuest(0xE000EAF4516CA07D)) and (not IsQuestComplete(0xE000EAF4516CA07D)))">
			<If Condition="HasQuest(0xE000EAF4516CA07D) and not IsBranchStepComplete(0xE000EAF4516CA07D, 1, 2)">
				<MoveTo QuestId="0xE000EAF4516CA07D" X="-30.33541" Y="3.806653" Z="-2.529237" />
			</If>
			<While Condition="HasQuest(0xE000EAF4516CA07D) and not IsBranchStepComplete(0xE000EAF4516CA07D, 9, 2)">
				<MoveTo X="-29.92155" Y="3.800365" Z="-5.783715" />
				<WaitTimer QuestId="1" WaitTime="5" />
			</While>
			<If Condition="HasQuest(0xE000EAF4516CA07D) and not IsBranchStepComplete(0xE000EAF4516CA07D, 9, 4)">
				<TalkTo QuestName="A New Master" QuestId="0xE000EAF4516CA07D" Name="Overseer Tremel" WaitTime="1000" X="-27.0911" Y="1.400435" Z="9.5801" />
				<WaitTimer QuestId="1" WaitTime="5" />
			</If>
			<If Condition="HasQuest(0xE000EAF4516CA07D) and not IsBranchStepComplete(0xE000EAF4516CA07D, 9, 5)">
				<Grind GrindRef="A New Master 9 5" While="(not IsBranchStepComplete(0xE000EAF4516CA07D, 9, 5))" />
			</If>
			<If Condition="HasQuest(0xE000EAF4516CA07D) and not IsBranchStepComplete(0xE000EAF4516CA07D, 9, 6)">
				<TalkTo QuestId="0xE000EAF4516CA07D" Name="Overseer Tremel" X="-26.9532" Y="1.400381" Z="9.207399"   />
				<WaitTimer QuestId="1" WaitTime="5" />
			</If>
	<TurnInQuest QuestName="A New Master" QuestId="0xE000EAF4516CA07D" TurnInName="Darth Baras" X="-29.90039" Y="3.8976" Z="-6.487485" />
			<CompleteQuest QuestName="A New Master" QuestId="0xE000EAF4516CA07D" />
		</If>

The bot has the WaitTime 5 so know its getting stuck in here somewhere.

Log in BuddyWing has
Code:
[03:59:59.059 V] [Poi.Clear] Reason: Current quest behavior changed to TalkToTag: ObjectName: Overseer Tremel, X: -26.9532, Y: 1.400381, Z: 9.207399, Position: <-26.9532, 1.400381, 9.207399>, Type: Npc, ProfileUseRange: 5, WaitTime: 1, IgnoreLOS: False, UseRange: 0.5, Object: Overseer Tremel, Distance: 0.2047024, GUID: 1BF27F7C6A, QuestId: 16141159399554850941, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E000EAF4516CA07D, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
[03:59:59.059 D] Replaced hook [QuestProfileBehavior_Hook] 79106331-4929-4b53-a426-71fa1f36723a
[03:59:59.125 D] [POI Set] Type: Kill
[03:59:59.126 N] Killing Overseer Tremel with 0.08298755% health at 2.05 meters
[04:00:00.345 N] Casting Channel Hatred
[04:00:43.939 V] [Poi.Clear] Reason: Current quest behavior changed to WaitTimerTag: WaitTime: 5, QuestId: 1, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 1, IsDoneCache: False, Behavior: Buddy.BehaviorTree.Sequence, .
[04:00:43.939 D] Replaced hook [QuestProfileBehavior_Hook] bee68940-43dc-4743-b8dc-f35fdbcb591d
[04:00:44.094 D] [POI Set] Type: Kill
[04:00:44.095 N] Killing Overseer Tremel with 0.08298755% health at 2.05 meters
[04:00:45.647 D] Object reference not set to an instance of an object.
[04:00:45.651 D]    at Buddy.Swtor.Objects.TorObject.()
   at ..()
   at ..[T](UInt64 field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
   at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc npc)
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Buddy.CommonBot.Targeting.Pulse()
   at Buddy.CommonBot.Logic.BrainBehavior.()
[04:00:45.653 D] Object reference not set to an instance of an object.
[04:00:45.654 D]    at Buddy.Swtor.Objects.TorObject.()
   at ..()

Then it spams
Code:
[04:00:45.668 D]    at Buddy.Swtor.Objects.TorObject.()
   at ..()
   at ..[T](UInt64 field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at Buddy.CommonBot.Logic.BrainBehavior.(Object ret)
   at Buddy.BehaviorTree.Decorator.CanRun(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()
[04:00:45.746 D] Object reference not set to an instance of an object.
over and over until I hit stop.

Tried this on 2 separate toons lvling up side by side using innerspace. Both stopped at this same spot. Both have same things in log. Guessing something with the wait.
 
Not able to start again, just stays there doing nothing. Closed BuddyWing fine. When try to restart get the ID already taken. Had to close both swtor clients, start both over.

Log included.
 

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